Ok, here is the stage 1 option (flying ranged controller):
I created the Icy Snort option to give a controllery feel and give the melee chars an option to fight back if they pick up on it.
I'll probably ensure there is always at least one patch to pull spears from, if there is a prone target flyby attack makes sense.
Damage seems light but remember the dragon will likely get 2 attacks per round.
Young White Dragon (Stage 1) Level 8 Boss Soldier
Large natural magical beast (dragon) XP -
HP 130; AC 22; Fortitude 20; Reflex 21; Will 19
Speed 6, fly 8 (hover) Perception +6 Darkvision
Saving Throws +5; Action Points 1; Initiative +8
Vulnerability 10 fire; Resist 15 cold
Traits
Draconic Alacrity
A dragon makes two initiative checks and it takes a full turn on each initiative result. A dragon may take one immediate
action between the end of each of its turns and the start of its next.
Draconic Resilience
A dragon may save any effect or condition causing it to be dazed, dominated, or stunned at the end of each of its turns, even if the effect does not normally allow a save. A successful save ends the effect or condition. Gets an immediate +5 to save versus being knocked prone.
Standard Actions
m Bite (cold) • At-Will
Attack: Melee 2 (one creature); +14 vs. AC
Hit: 1d8 + 5 damage and the target takes ongoing 5 cold damage (save ends).
m Claw • At-Will
Attack: Melee 2 (one creature); +14 vs. AC
Hit: 1d10 + 8 damage.
M Double Attack • At-Will
Effect: The young white dragon makes two claw attacks. These can be against 2 different targets.
R Icy Snort • At-Will
Attack: Area burst 1 within 10 squares; +12 vs Reflex
Hit: 1d6+3 cold damage, saving throw or fall prone + make secondary attack against all adjacent creatures
Secondary Attack: +12 vs Reflex
Hit: 1d4+2 cold damage, saving throw or fall prone
creates Icy terrain in squares, lasts 2 rounds. Acrobatics DC 15 or fall prone on enter, counts as difficult terrain, limit 3 patches
Special: the ice patches can be broken off and used as spears that bypass the cold resist. +12 vs ac 1d8+8 dmg by PC
M Flyby Attack • At-Will
Effect: The young whitedragon flies 8 squares and makes a one melee basic attack at any point during that movement. The
dragon doesn't provoke opportunity attacks when moving away from the target.
Minor Actions
M Tail Slap • At-Will
Attack: Melee 2 (one creature); +12 vs. Reflex
Hit: The young white dragon slides the target 2 squares to a square adjacent to the dragon.
Triggered Actions
M Wing Snap • At-Will
Trigger: An enemy attacks the young white dragon while flanking it.
Attack (Immediate Reaction): Melee 2 (the triggering enemy); +12 vs. Fortitude
Hit: 1d8 + 5 damage and the target is pushed 1 square.
C Breath Weapon (cold) • At-Will
Trigger: The young white dragon is reduced to 0 or fewer HP
Special: The dragon may use this power even if a condition exists that would normally prevent it from doing so.
Attack (No Action): Close blast 5 (each creature in blast); +12 vs. Reflex
Hit: 4d6 + 5 cold damage. The young white dragon may make this attack even if a condition exists that would normally prevent it from doing so.
Effect: The dragon flies 8 squares. This movement does not provoke opportunity attacks.
Effect: After this action is fully resolved, the young white dragon is removed from the battlefield and replaced with a furious dragon-lich.
The furious dragon-lich rolls initiative and fights normally as a new creature entering the combat.
I created the Icy Snort option to give a controllery feel and give the melee chars an option to fight back if they pick up on it.
I'll probably ensure there is always at least one patch to pull spears from, if there is a prone target flyby attack makes sense.
Damage seems light but remember the dragon will likely get 2 attacks per round.
Young White Dragon (Stage 1) Level 8 Boss Soldier
Large natural magical beast (dragon) XP -
HP 130; AC 22; Fortitude 20; Reflex 21; Will 19
Speed 6, fly 8 (hover) Perception +6 Darkvision
Saving Throws +5; Action Points 1; Initiative +8
Vulnerability 10 fire; Resist 15 cold
Traits
Draconic Alacrity
A dragon makes two initiative checks and it takes a full turn on each initiative result. A dragon may take one immediate
action between the end of each of its turns and the start of its next.
Draconic Resilience
A dragon may save any effect or condition causing it to be dazed, dominated, or stunned at the end of each of its turns, even if the effect does not normally allow a save. A successful save ends the effect or condition. Gets an immediate +5 to save versus being knocked prone.
Standard Actions
m Bite (cold) • At-Will
Attack: Melee 2 (one creature); +14 vs. AC
Hit: 1d8 + 5 damage and the target takes ongoing 5 cold damage (save ends).
m Claw • At-Will
Attack: Melee 2 (one creature); +14 vs. AC
Hit: 1d10 + 8 damage.
M Double Attack • At-Will
Effect: The young white dragon makes two claw attacks. These can be against 2 different targets.
R Icy Snort • At-Will
Attack: Area burst 1 within 10 squares; +12 vs Reflex
Hit: 1d6+3 cold damage, saving throw or fall prone + make secondary attack against all adjacent creatures
Secondary Attack: +12 vs Reflex
Hit: 1d4+2 cold damage, saving throw or fall prone
creates Icy terrain in squares, lasts 2 rounds. Acrobatics DC 15 or fall prone on enter, counts as difficult terrain, limit 3 patches
Special: the ice patches can be broken off and used as spears that bypass the cold resist. +12 vs ac 1d8+8 dmg by PC
M Flyby Attack • At-Will
Effect: The young whitedragon flies 8 squares and makes a one melee basic attack at any point during that movement. The
dragon doesn't provoke opportunity attacks when moving away from the target.
Minor Actions
M Tail Slap • At-Will
Attack: Melee 2 (one creature); +12 vs. Reflex
Hit: The young white dragon slides the target 2 squares to a square adjacent to the dragon.
Triggered Actions
M Wing Snap • At-Will
Trigger: An enemy attacks the young white dragon while flanking it.
Attack (Immediate Reaction): Melee 2 (the triggering enemy); +12 vs. Fortitude
Hit: 1d8 + 5 damage and the target is pushed 1 square.
C Breath Weapon (cold) • At-Will
Trigger: The young white dragon is reduced to 0 or fewer HP
Special: The dragon may use this power even if a condition exists that would normally prevent it from doing so.
Attack (No Action): Close blast 5 (each creature in blast); +12 vs. Reflex
Hit: 4d6 + 5 cold damage. The young white dragon may make this attack even if a condition exists that would normally prevent it from doing so.
Effect: The dragon flies 8 squares. This movement does not provoke opportunity attacks.
Effect: After this action is fully resolved, the young white dragon is removed from the battlefield and replaced with a furious dragon-lich.
The furious dragon-lich rolls initiative and fights normally as a new creature entering the combat.
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