DM Help - solo dragon stats check

Ok, here is the stage 1 option (flying ranged controller):
I created the Icy Snort option to give a controllery feel and give the melee chars an option to fight back if they pick up on it.
I'll probably ensure there is always at least one patch to pull spears from, if there is a prone target flyby attack makes sense.
Damage seems light but remember the dragon will likely get 2 attacks per round.

Young White Dragon (Stage 1) Level 8 Boss Soldier
Large natural magical beast (dragon) XP -
HP 130; AC 22; Fortitude 20; Reflex 21; Will 19
Speed 6, fly 8 (hover) Perception +6 Darkvision
Saving Throws +5; Action Points 1; Initiative +8
Vulnerability 10 fire; Resist 15 cold

Traits
Draconic Alacrity
A dragon makes two initiative checks and it takes a full turn on each initiative result. A dragon may take one immediate
action between the end of each of its turns and the start of its next.
Draconic Resilience
A dragon may save any effect or condition causing it to be dazed, dominated, or stunned at the end of each of its turns, even if the effect does not normally allow a save. A successful save ends the effect or condition. Gets an immediate +5 to save versus being knocked prone.

Standard Actions
m Bite (cold) • At-Will
Attack: Melee 2 (one creature); +14 vs. AC
Hit: 1d8 + 5 damage and the target takes ongoing 5 cold damage (save ends).
m Claw • At-Will
Attack: Melee 2 (one creature); +14 vs. AC
Hit: 1d10 + 8 damage.
M Double Attack • At-Will
Effect: The young white dragon makes two claw attacks. These can be against 2 different targets.
R Icy Snort • At-Will
Attack: Area burst 1 within 10 squares; +12 vs Reflex
Hit: 1d6+3 cold damage, saving throw or fall prone + make secondary attack against all adjacent creatures
Secondary Attack: +12 vs Reflex
Hit: 1d4+2 cold damage, saving throw or fall prone
creates Icy terrain in squares, lasts 2 rounds. Acrobatics DC 15 or fall prone on enter, counts as difficult terrain, limit 3 patches
Special: the ice patches can be broken off and used as spears that bypass the cold resist. +12 vs ac 1d8+8 dmg by PC
M Flyby Attack • At-Will
Effect: The young whitedragon flies 8 squares and makes a one melee basic attack at any point during that movement. The
dragon doesn't provoke opportunity attacks when moving away from the target.


Minor Actions
M Tail Slap • At-Will
Attack: Melee 2 (one creature); +12 vs. Reflex
Hit: The young white dragon slides the target 2 squares to a square adjacent to the dragon.


Triggered Actions
M Wing Snap • At-Will
Trigger: An enemy attacks the young white dragon while flanking it.
Attack (Immediate Reaction): Melee 2 (the triggering enemy); +12 vs. Fortitude
Hit: 1d8 + 5 damage and the target is pushed 1 square.
C Breath Weapon (cold) • At-Will
Trigger: The young white dragon is reduced to 0 or fewer HP
Special: The dragon may use this power even if a condition exists that would normally prevent it from doing so.
Attack (No Action): Close blast 5 (each creature in blast); +12 vs. Reflex
Hit: 4d6 + 5 cold damage. The young white dragon may make this attack even if a condition exists that would normally prevent it from doing so.
Effect: The dragon flies 8 squares. This movement does not provoke opportunity attacks.
Effect: After this action is fully resolved, the young white dragon is removed from the battlefield and replaced with a furious dragon-lich.
The furious dragon-lich rolls initiative and fights normally as a new creature entering the combat.
 
Last edited:

log in or register to remove this ad

Here's stage 2 - more of a skirmisher, tries to avoid CA and single out a target.

Furious Dragon-lich (Stage 2)
HP 130; AC 22; Fortitude 20; Reflex 21; Will 19
Speed 6, fly 8 (clumsy)
Saving Throws +5; Action Points 1; Initiative +8
Vulnerability 10 radiant; Resist 10 cold; 10 necrotic

Traits:
+Aura of Desecration • Aura 1
All creatures except the dragon-lich treat all squares within the aura as difficult terrain. Any creature that begins its turn within the aura takes 5 necrotic damage
+Strafe
If the dragon-lich begins its turn with a single enemy adjacent to it, it gains a +2 bonus to attack and damage rolls until the start of its next turn to that enemy.
-Resilience loses the prone save

Standards:
Bite, Claw and Double Attack do not change.
-Icy snort and the flyby attack are removed

Minor Actions
M Tail Shift • At-Will
Attack: Melee 2 (one creature); +12 vs. Reflex
Hit: The dragon-lich may shift 1 square and may slide the target 1 square, keeping it adjacent.

Triggered Actions
M Spitfire Reaction • At-Will
Trigger: An enemy hits the dragon-lich with a ranged attack.
Attack (Immediate Interrupt): Ranged 10 (the triggering enemy); +12 vs. Reflex
Hit: 1d8 + 5 necrotic damage.
Special: This attack does not provoke opportunity attacks and is not triggered from "Ice Spears" if they still remain.

C Necrotic Plunge (necrotic) • Encounter
Trigger: The dragon-lich is reduced to 0 or fewer HP.
Special: The dragon-lich may use this power even if a condition exists that would normally prevent it from doing so.
Effect: The dragon-lich flies up to 8 squares before making this attack. This movement does not provoke opportunity attacks. The dragon-lich must end this movement on the ground.
Attack: Close burst 2 (Each creature in burst); +12 vs. Reflex
Hit: 4d6 + 5 necrotic and cold damage and the target is knocked prone.
Effect: After this action is fully resolved, the furious dragon-lich is removed from the battlefield and replaced with a battered dragon-lich
 
Last edited:

This stage may take the clumsy penalty and OA's to get in a better position to breathe or use draconic fury.
This risk-taking reflects the slow descent into madness that culminates in this final stage.
depending on how the group is doing I may give (or force) the breath weapon a roll to recharge

Battered Dragon-lich (Stage 3)
Speed 6, fly 8 (clumsy)
Saving Throws +5; Action Points 1; Initiative +8
Vulnerability 10 radiant; Resist 15 necrotic

Traits
+Aura of Desecration • Aura 1
All creatures except the dragon treat all squares within the aura as difficult terrain. Any creature that begins its turn within the aura takes 5 necrotic damage. Creatures within the aura that have any necrotic resistance do not take damage from the aura, but otherwise lose all fire resistance while they remain in the aura.
+Fury
If there are more than 2 enemies adjacent at the start of it's turn the dragon-lich gains a +2 bonus to attack and damage rolls until the start of its next turn to any adjacent enemy.
+Bloodied
The Battered dragon-lich is considered bloodied no matter it's hit point total
-Strafe
Resilience and Alacrity are unchanged

Standard Actions
Bite gets a small upgrade, Claw is unchanged, Double attack is replaced by Draconic Fury, single shot breath weapon
+Bite (necrotic) • At-Will
Attack: Melee 2 (one creature); +14 vs. AC
Hit: 1d8 + 5 damage and the target takes ongoing 5 necrotic damage and suffers a -2 penalty to attacks (save ends both)
+M Draconic Fury • At-Will
Effect: The dragon-lich makes a claw attack against each creature within reach. For each attack past the first the dragon-lich will take a -1 penalty to all defenses until the start of it's next turn.
+C Breath Weapon (fire) • Encounter
Attack: Close blast 5 (each creature in blast); +12 vs. Reflex
Hit: 4d6 + 5 necrotic damage and the target suffers a -2 penalty to AC (save ends).

Minor Actions
M Tail Snare • At-Will
Attack: Melee 2 (one creature); +12 vs. Reflex
Hit: 1d6 + 6 necrotic damage and the young red dragon slides the target 2 squares to a square adjacent to the dragon.

Triggered Actions
M Wing Snap • At-Will
Trigger: An enemy attacks the dragon while flanking it.
Attack (Immediate Reaction): Melee 2 (the triggering enemy and an enemy flanking with the triggering enemy); +12 vs.
Fortitude
Hit: 1d8 + 5 damage and the target is pushed 1 square.
 
Last edited:

Figured I should check back in after the encounter.
First thing i did was change the NADs (most had a +9 to attack those and I wanted a 10 to hit) so: Fort 19; Reflex 20; Will 18
The group searched but since they had fought in the previous area, the dragon-lich made a perception check to notice them and hid.
The knight searched so I ran an opposed perception/stealth check and the dragon-lich won by one.
First round the melee focused group mostly moaned about the ranged, but the druid charged ahead smartly using fire hawk but missing.
the dragon threw down 2 patches, one hit the knight and he was knocked prone.
he was first up in the 2nd round so I said as he got up that the central pillar from the Icy Snort shatters and a few pieces look about the size and shape of spears (not so subtle hint).
The knight thought this was great and wanted to use them, but barbarian brought up that improvised attacks were weak.
I flat out told them that the spears were not your standard improvised attack, otherwise I was afraid they would miss out on them.
The blackguard has saved 3 alchemist fire from a previous encounter and used them, first was a crit which helped.
The druid rolled 19 twice on fire hawk just missing - that would have made this significantly shorter.
The first round dragged a bit (as expected) but at 0 hp the fun happens.
I was able to catch 4 of the 5 in the breath but rolled horrendous. highest d20 was a 6 on the cleric which ended up being a hit.
I rolled 23 dmg and said that if it missed they still took half damage.

2nd round initiative for the dragon-lich was good on the re-roll.
Was able to tail drag the barbarian to get the solo attack boost and hit with both on the double attack
Had another later on where I rolled 16 and 17 for damage on the knight.
the blackguard hit, doing 29 damage and bloodied this form so he action pointed and crit doing another 30 some leaving about 17hp left.
the dragon-lich went after the blackguard and did some damage but shortly was brought to 0, 2nd breath time!
I was able to catch 4 of them again (not surprised with 4 melee and the semi-ranged druid) but they were low and I took it easy
Although the knight has used his "-5 to attack all but me power" defend the line maybe?
I managed to hit all 4, but I dropped the dmg to 2d6+5 otherwise it might have taken out 2 or 3 and I was afraid that was a bit rough.
I did get in a couple retaliations on the druid for the ranged attacks, but nothing big.

on 3rd form i had bad luck on initiative re-roll, 4 of the 5 got to go before the dragon-lich got a turn
and paid for it - they dealt 90+ or so damage. I got in one flank attack.
the dragon-lich flew around to drop it's 3rd breath weapon, think i was able to catch 3 this time, and provoke 2 OAs
dragon-lich was at 21hp but I was going to leave it alive to at least breathe once, but both missed.
the breath hit big, taking out the knight and the blackguard and left the cleric at 4hp, barbarian was next in order and in retrospect I might have been better served leaving her in the blast.
the barbarian hit for 15 but then took a big double attack and she was in single digit hp.
the cleric healed the barbarian up, one made death save, a nat 1 on a death save for the knight.
The druid was able to finish off with a 8point fire hawk.

I completely forgot about the action points and draconic fury in the 3rd stage which might have turned the tide.
But I think the balance was pretty good even though I did some on the fly updates to help it both ways.
The breath gives a good way to tune the dmg output. first round output was low so i let it hit at full.
2nd was starting to hurt so i tuned it down. 3rd was latch ditch effort so I let it go.

Players said they loved the fight and they actually thought this was the "baby" and that mama was going to come down.
Especially after it was "bloodied" at 65hp. "That's seems early for bloodied, I dread what is coming next"
 

Remove ads

Top