[...] It's so easy to hit in 5th edition [...]
Wasn't this one of the selling points of bounded accuracy? The retained "hittability" at high levels?
Wasn't this one of the selling points of bounded accuracy? The retained "hittability" at high levels?
Yep. Scaling defenses just plain suck. Nothing says mediocre like whiffing about 50% of the time when you are 20th level.
i think bounded accuracy should be broken. the idea that kobolds are a threat to a 20th level char appeals to no one and the general 'fix' to this is simply not having minions fight high level chars. but this isn't really acceptable either..
I'm pretty sure 5e may not be the version for you.i think bounded accuracy should be broken. the idea that kobolds are a threat to a 20th level char appeals to no one and the general 'fix' to this is simply not having minions fight high level chars. but this isn't really acceptable either..so, what's happened is that since low level creatures remain a 'threat' characters end up seeing a ton of low level creatures . and it's just boring as hell to fight these dumb mobs just because they can still kill a 12th level char.
you have to have some degree of separation from the 12th level fighter and the mob of angry farmers (the farmers should know they will get decimated every time...instead of having a puncher's chance or maybe better odds than that depending on die rolls ^^; ). increasing stats with magic items is part of a fix to the flaws of bounded accuracy but i think a better fix is to increase character proficiency bonuses with level. i really wouldn't have a problem with giving level 4 characters +3 swords or shields..at least it makes the characters feel as if they have some power.
bounded accuracy presents numerous problems. characters are more likely to run from fights (any fights) rather than tangle with low level mobs-what's the benefit of the fight? long drawn out hack and slash for no xp and no satisfaction (yes! we just beat another mob of goblins ).
the idea that bounded accuracy gives low level creatures more staying power actually ensures that the party will see more of the same low level creatures (how often does one need to face kobolds?...). lazy dm's of course delight in re using the same mobs over and over but players actually like challenge.. running from orcs because the party is too bored to fight them is the sort of humiliating(if logical) encounter bounded accuracy brings in spades.
but the biggest reason bounded accuracy fails is that it totally breaks immersion. if everything you can encounter can kill you why is the party being hired to go kill dangerous things? or in short if the ogre can be killed by 10 farmers why are the farmers hiring the party? or couldn't the party take the gold and pay some of the farmers to kill the ogre? bounded accuracy turns the idea of heroism on it's head and leads to farcical outcomes like the 10th level barbarian (who went toe to toe with a mighty giant) being killed by a group of pig farmers..
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