Lanefan
Victoria Rules
Indeed, and it's a fun challenge (once!) to try to design any sort of underlying logic behind it all that allows these things to happen.I think "yes" for trad. I don't think I agree for classic. If you look at early D&D modules (think WPM, or ToH, or Castle Amber, for instance) they are full of magical effects, tricks, puzzles etc that - while not necessarily "magical" magic - are often wacky, sometimes whimsical, and rarely bound by any system or logic.
Thing is, you can have both the wacky and whimsical (which I love) AND an underlying physics system that ties it all together. I know because, in my own half-baked way, I've done just this.This is the same general spirit, and the same general era, that generated many of the classic and bizarre monsters (ochre jellies, owlbears, umber hulks, etc).
I think the systematisation, and associated "setting as king", is one of the markers of the transition from classic to trad as the dominant ethos in D&D play. And it's still with us.