(Psi)SeveredHead
Adventurer
Olive said:For the same reason as the cavalier and the mystic thurge. To fulfil an archetype that is difficult to replicate in the core class. The Guild Thief doubles asa organisation PrC. The Guild Thief is the classic thief that the rogue somethimes gets distracted from...
I'm not seeing it as being particularly different from a rogue. If you want to stick with the guild, use RP - you shouldn't get metagame benefits and penalties for being part of a guild.
Maybe only the Shadow Thieves can teach you a specific technique, but that would still be covered by a feat. Either make being a member of the Shadow Thieves a requirement for the feat, or more likely just make it a flavor requirement for your campaign. (Maybe the rogue learned it from an ex-Shadow Thief.

I can see a reason for the Mystic Theurge but not the Cavalier. I have yet to see a good cavalier PrC, I'm sorry to say. Part of the problem is you want a mount that gets better over 20 levels but you're looking at a 10 level PrC. Making matters worse, every cavalier PrC I've seen is some kind of power trip. Too often they try to make Spirited Charge even better. (Spirited Charge replaces 3 attacks with no iterative attack penalties, so IMO it's as strong as 4 regular attacks, and works quite well with Power Attack.)
I think the best fix would be something similar to the Wild Cohort feat - let it work with warhorses, give more powerful benefits and cost 3 or so feat slots. I wouldn't feel pain if I had to spend 3 feat slots for a slightly more powerful Wild Cohort feat.
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