Imaro
Legend
See, what is all this? Of course they count. But did you miss where I pointed out that my opinion is based on years of Alignment Wars stories? There are other reasons why alignment can be used in the game other than to preemptive curb (or post-emptively punish) player character behavior. Sure, I never claimed otherwise. Celebrim did a good job of giving us a few examples of such (although pemerton gave a good counter example of how alignment isn't necessary for any of those.)
So if you're taking your evidence from outside the thread why paint those participating in the thread with that brush? You also claimed the crux of most of our arguments for alignment have been baby killing paladins, when in fact they have not, I was correcting that.
And yet, you feel somehow that those handful of examples from two or three people are going to cause my opinion, based on many years of many alignment stories from many, many gamers, to suddenly turn on a dime?
Nope, I'm not trying to change your opinion... but I feel if you are going to comment on the reasons for favoring alignment as they pertain to the posters in this thread... well you would be more accurate since your "generalizations" are mis-representing them... it's almost as if you already have their "reasons" made up for them...
If you think so, you clearly haven't been paying attention to what I actually said, nor are you exhibiting any respect for my opinion. The underlying implication being that the only reason I could possibly think as I do is if I simply don't know as much about alignment and the game as you do. I certainly believe that the vast majority of gamers who use alignment use it to curb player behavior. In fact, I believe that it's existed in the game as long as it has specifically for that reason. And I believe that most--a word specifically chosen to leave wiggle room for exceptions, such as those self-professed here in this thread--gamers who like alignment like it specifically for that reason; because they don't trust other player characters to not burn the game down with excessive crazy player behavior.
Dude, you can believe what you want... but when you go attaching those beliefs to people in the thread and they are incorrect... expect to be corrected by said people.
I've seen that pattern repeated online (and in person) over, and over, and over again. A handful of hypothetical counter examples from three or four pro-alignment posters is hardly going to change that. And frankly, the subtext of much of this thread has, in my opinion, supported my position anyway.
Well then why keep posting... you have your opinion, in your mind it's been supported by much of the thread... who are you trying to convince at this point? Do you think you are suddenly going to make those of us who do like alignment suddenly not? If so, go back and re-read what you just posted about your own opinion and how likely it is to be changed...
I never claimed the problem was universal. For those who problematic player behavior has been a problem in the past, a tool to curb it is not a problem at all; it's welcomed. And certainly there are differences of opinion in terms of "what is the player's job" and "what is the GM's job." If there were not, the whole railroad vs. sandbox discussion wouldn't have any currency.
Lol, nice... passive-aggresively insinuate that the only reason to like alignment has to be to control players (how many times has this assertion been made by you in the thread now??)... even after other reasons have been presented to you. you're right nothing is going to change your mind...
I'm making no claims of universality here. I'm talking about my preference and my taste and my playstyle. And I never claimed otherwise.
No you keep creating and assigning reasons and motivations to those who like alignment in this thread...
Although do I believe that my preferences, tastes and playstyle are unique and totally without precedent in the greater gaming community? No, of course not. I believe that in many respects--in this respect in particular, not only are they fairly representative, but that many people are firmly even further into the separation of player and GM responsibilities. I think the notion of players taking on directorial stance is downright radical, for instance, and I'm even more or less on that page with regards to players developing setting elements as well. And yet, lots of GMs and games are specifically geared toward allowing those specific things.
I guess the question, for a game like D&D that is trying to be mainstream popular (or as close as you can get to it in this niche hobby) will taking on your preferences achieve that??
See, that's complete nonsense. I made no such claim, or even anything close to it.
Nuance is to trees as big picture is to forest. That's not intellectual dishonesty; that's just getting lost in the details and missing the big picture, and therefore coming to conclusions that I believe to be mistaken.
Ok, so it's that we're ignorant of why we really like something... not seeing the big picture. Thanks for enlightening me...
