Read the topic of the thread. It is “Do alignments improve the gaming experience”. It may surprise you to learn that “your games” or even “your gaming philosophy” falls well short of “the gaming experience”.
Besides [MENTION=177]Umbran[/MENTION]'s apposite point, I remind you of post 28 upthread, where [MENTION=6706967]Dwimmerlied[/MENTION] asked "How many times have people encountered serious conflict at the table due to misunderstandings about alignment that could not have been avoided with good communication?" and also "What situations are people devising for their stories that they are finding the alignment system really can't handle?"
I replied in post 42. In that post, after describing some episodes of actual play which I believe fall under the description "situations that the alignment system really can't handle", I said that "My own view is that nothing would have been added to that arc of play (which unfolded over several years) by having me, as GM, assign an alignment to the gods (and thereby foreclose the issue of whether their decisions and agreements were good or bad) and then judging the behaviour of the PCs (including the paladin PC) by reference to that labelling of cosmological forces."
Since then, you have been trying to persuade me that I'm wrong. I put it to you that I know my own prefrences, and the preferences of my players, and the dynamics of my game, better than you do. Furthermore, it's not like my approach is a particularly odd or obscure one. There are multiple other posters in the thread saying much the same sort of thing as I am, for much the same reasons.
You have repeatedly stated the player’s determination of whether the character is following his moral code is inviolate.
I haven't actually said that. I've said that I, as GM, as part of my adjudication of the game, do not need to form a view on this. As a human being participating in the game I of course can form a view on this, which may be quite critical of the PC and the player. But that is independent of my role as GM.
I have recently been reading my children a retelling of Sir Gawain and the Green Knight. Which led me to read the entry on that story in Wikipedia. Unsurprisingly, there is a wide spectrum of critical opinion on what the story has to tell us about chivarly, about the relationship between chivalry and courtly love as ethical frameworks, about the relationship between Christianity and other value systems that may have still had some popular currency, etc. (And obviously no serious literature course would begin by having the lecturer tell the students what the true evaluative significance of the works to be read is, and that on their assessment tasks they are expected to conform to those dictates or else they will fail.)
It is my experience that the game does not need one dominant participant to impose valuation in a mononlothic fahsion from the perspective of the fiction in order to proceed. In fact, my experience is to the contrary - that if the game proceeds on the basis that such monolithic evaluation will be imposed by the GM, that is an inhibitor of interesting and challenging play.
If no player at your table would ever violate their alignment/code/morality/whatever you wish to call it to the extent that he would reasonably be penalized under the alignment rules, then why are they a huge bone of contention?
This makes no sense to me. My table doesn't use alignment rules, so the notion of "violation" doesn't come up. Yours is the table - as far as I can tell from your posts - which is full of players who declare as actions for their PCs that they torture peasants and rip the throats out of children, or who would do so but for having written LG at the top of their PCs sheets; and who, in so writing and thereby forsaking torture and brutal murder as permissible modes of action, fiind themselves tackling the challenges of the gameworld with one hand tied behind their backs.
My players just play their PCs. The reason that their PCs don't, as a general rule, engage in torture or brutal murder is because they conceive of their PCs as decent people, and decent people (obviously) don't act in such ways. What do alignment descriptors add to this?
From time to time I have players who play PCs who aren't (always) decent. Some of them have committed brutal murders. One of them even tortured his enemies on occasion. I think it's pretty obvious that these aren't decent people. What do alignment descriptors add to this?
Then there are borderline cases, like the wizard who - in an act of vicarious vengeance for the sacking of his town by humanoids many years before - slew the unconscious hobgoblins from whom he had just saved some kidnapped children. I (as GM) was shocked. The other players, whose PCs were on the other side of a ridge, and who had not been paying attention to the wizard player's action declaration because they were engaged in their own fight on the other side of that ridge, were shocked when their PCs came back over the hill to collect the prisoners and I told them what they saw. What do alignment descriptors add to that experience? The other players can choose how their PCs respond - they don't need my alignment ruling to inform them, do they? I can play the NPCs - most of those present, who were victims of the hobgoblins, cheered the wizard. Some didn't. Why do I need alignment rules to inform this? What do they add?
pemerton also seems to indicate his players aren’t at polar opposites either. Makes me wonder why he so vehemently opposes the alignment system when it seems like he and his players would never have serious disagreements anyway.
If my players and I agree on evaluation, we don't need alignment mechanics to vindicate that agreement. Conversely, if there is disagreement we don't need the GM to step in and impose a "solution" on the disagreement via alignment mechanics.
I think there are some clear cut issues (where few, if any, reasonable GM’s and players will disagree) and a lot of grey areas. The grey areas are the challenge, and I think more often adjudicated by the table. A good GM is likely to solicit input on those grey areas, and follow a consensus if one emerges.
You haven't actually told me what this adds to the game. Why does it make the game better? Why is the game hurt if one player (and his/her PC) thinks that vengeance against the unconscious hobgoblins is morally required, another that it is permitted, and another that it is forbidden?
You are assuming that we will have only good players, who will role play their characters reasonably in line with whatever code of morality they have designed that character to possess
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It cannot be obvious “to everyone at the table” if the paladin’s player is declaring the action.
Not at all. On the contrary, given your obvious concern with playes who play torturers and murderers, I can only assume that you have many players who lie about their character's personalities and moral inclinations!
As to "if the player is declaring the action", which player? You're not talking about my players, so I can only assume you're talking about yours. Which reinforces my point above: I can only assume that your game is somewhat populated by players who roll up noble knights and then play them as self-deluded ruthless assassins.
If I decide I don’t want a game where random chance is as significant a determiner of success (d20 swings way wider than 3d6), then I either bow out of, or don’t play, a d20 game. Are you suggesting instead I should negotiate for us to play with 3d6? Or perhaps I should bow out – not play – the d20 game whose mechanics I dislike and instead play Hero, which is designed with the mechanic I prefer in mind.
This is a new argument - that peole who don't want to use alignment shouldn't play D&D! I hope that the D&Dnext designers don't follow your line, and rather recognise that there have been alignment-sceptics playing D&D for 30 or more years and therefore build the new edition around alignment as optional rather than an assumed part of the game.
I don’t think anyone in Arthurian myth considered the devil (or Merlin) the source of morally correct behaviour. Nor do I believe LoTR ever suggested that Sauron’s path was one of goodness and righteousness.
This is equally true in D&D. No one in standard alignment-governed D&D regards Asmodeus as a source of morally correct behaviour: after all, he is evil. Likewise no one regards Sauron's path as one of goodness. He is evil too.
I'm not sure, but you seem to be asserting that in D&D's alignment system evil can be good. Or something like that. I'm not 100% sure, but it's not changing my mind about the coherence or utility of the alignment system.
You seem to insist on importing real world religion, via Arthurian legend. So how consistent are Arthurian (or Roland) ideals with:
- Turn the other cheek
- Vengeance is mine, sayeth the Lord
- Love the sinner, hate the sin
- Forgive us our debts as we forgive our debtors
- Blessed are the meek
I don’t believe Arthur, or any traditional D&D paladin, or any source for same, espouses these very Christian ideals. Do you?
I can't fully answer this question, as it is against board rules. But the history of conversion of the Franks and Anglo-Saxons is fairly well known, including the way that Christian values were made to speak to Germanic values. And if you are really suggesting that the Knights Templar et al, and their spiritual advisors like St Bernard of Clairvaux, were not sincere Christians I'd ask what your historical evidence is.
Assuming that they can interact in some way with the Raven Queen, how is the question of which approach was considered the more righteous by the Raven Queen resolved? What happens to the character who was wrong, based on this resolution?
Argument is resolved via the full suite of action resolution mechanics - free roleplay, skill checks and challenges, combat. If a character turns out to be "wrong" - as in, at odds with the Raven Queen - then what happens would depend on context. If it were the demigod, perhaps he becomes his onw cult leader. If it was the Marshall of Letherna, perhaps he allies with Kas and tries to make himself master of the Shadowfell. If it was the invokers, perhaps he allies more fully with Vecna, or one of his other patrons.
None of this needs to be known in advance. That's part of my point.