Sadras
Legend
If my players are telling me what kind of monsters they want to fight, and what sort of rewards they want then my response is "Awesome!". Far better to know what they're interested in seeing than making stabs in the dark.
We seem to have completely different playstyles. I guess I cannot comprehend a Caramon Majere wishing to fight Draconians, and so the DM (or authors) introduced them so he could fight them. I also missed the part where after each kill, Tasslehoff loudly recited which items, magical or otherwise he wanted to find on his dead opponent before checking the deceased's treasure pouch. What am I saying, with your playstyle preference a Tasslehoff could probably do this while pick pocketing. Go Kender!
I also do not enjoy movies where I can predict the whole movie, but I'm not saying your style is badwrongfun, just not suited for my group.
As far as 18 point ability scores and point buy go ... how dare the players want to play the characters they want to play, eh? Back in the good old days, if you wanted to be a paladin you had to wait for the rolls that LET you be one. None of this new-fangled "playing characters you enjoy playing, for the fun if it". What do these kids these days think this is, a game or something?
I'm referring to min-maxing and the 18's reflect a predisposition by players towards gamist tendencies. And given the number of min-maxing threads I'm guessing this was a problem for many DM's (verismilitude and all)
Sorry, but I play the game to have fun, and as far as I can tell, so do the people I play with.
Apology accepted, not that I think you needed to apologise, but it was kind of you.
As choosing to place an 18 in an ability has never, in my experience, impeded someone's ability to roleplay, or reduced anyone's enjoyment of the game, I'm a little unclear on why people choosing to do so is supposed to be somehow a bad thing.
I did not say it is a bad thing, only that it reflects a predisposition by players for gamist tendencies which can affect in-game roleplaying. This actually has been covered a while back in this thread.
If you're trying to link "players, given the opportunity, will choose stats that are unlikely to be randomly generated" with "players, given the opportunity, will act in ways contrary to their character's stated beliefs" ... I find that rather a stretch.
I'm reflecting a player's predisposition for gamist tendencies which could influence character's actions which might conflict with a character's beliefs. Hence I mentioned that the DM makes for a better adjudicator than the player since he does not possess these biases.
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