shilsen said:IMC, because they're rarely fighting the enemies with really good info about them. Those enemies tend to be very hard to defeat.
shilsen said:I personally often have NPCs do things that will screw them, but which make sense because they don't know what special abilities and spells the PCs have. And better informed NPCs don't make such errors
irishfast said:hey, look... turns out i can get a thread started back up again...
never let it be said that trolling doesn't work
KarinsDad said:Typically, the PCs have a horrendous time finding out tactics of enemies. Sometimes it is because they do not know who their enemies are, or where to find them, or by the time they find out who they are, they are already fighting them, etc.
Unless the DM drops clues like gumdrops, all of the campaigns I have been in required that the PCs work hard in order to acquire significant knowledge like BBEG tactics.
Even then, I cannot recall a single session where significant BBEG tactics were actually discovered (the BBEG lives in a fortress with xyz defenses, etc.).
KarinsDad said:It's the nature of the beast. DMs (and hence NPCs) are not truly omniscient (and able to plan for every possible PC tactic or even most PC tactics) unless the DM "cheats" (e.g. the NPC makes the save, even though the DM rolled a one) or "fudges" and has the NPCs react perfectly on the spur of the moment (e.g. the NPC just happens to have the precise spell memorized that saves the NPC from certain death at the hands of the PCs to fight another day, even though the DM never wrote down that the NPC even knew that spell in the first place, etc.).
Plane Sailing said:Actually, trolling makes you look bad and can, in some circumstances, get you banned. I would most strongly advise against it.
I don't think anyone started contributing to this thread again because of your rude post, it was despite it.
Regards
irishfast
you're quite the tight-ass, aren't you?
what's the matter, get beat up too much in high school?
Gadget said:Looking at the PH, I just don't see that many 'plot spoiling' Div spell until fairly high level. I mean, there's detect thought at 2nd level, but it has a will save and you have to know who to question. Most of the rest are tactical in nature. Locate object and Locate creature are limted to a few hundred feet, maybe close to a thousand at higher levels. That isn't going to help you locate the king's crown jewels unless you were there within a minute or two of the theft. Clairaudience / Clairvoyence may be useful in a skullduggery or spy type game, but once again the limited range makes it more tactical/scouting than anything.
It isn't until scry becomes available that things really get interesting. It pays to note that the casting time is 1 hour. That is pretty steep even for outside of combat. It isn't until the greater version comes online at 8th level that it becames less combersome. Even then, there are various means of countering, both magical and mundane (usinge a disguise, secret Identity, double blind dealings with underlings).
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(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.