catsclaw227
First Post
I was reading the thread on Third Party support and I came across this post.
But then I realized that I should step out of my self and re-evaluate my reaction. I am not so personally offended anymore (whatever, dude), but it did make me look at the parts of 4e that are both easy and/or simple and the parts of 4e that are hard and/or complex.
I believe that 4e has provided tools to new DMs (DMG and DMG2, DDI) that make it easier to "get in the game", to get their feet wet and get behind the screen. There's a fair amount of support online and its easy to get DMing advice (like most other mainstream RPGs)
But I see a fair amount of complexity in 4e, some wonderful role-playing opportunities, and balance between complex relationships (with rules) and simplicity in the design.
But to call it teeball for D&D players? That's absurd.
What parts of 4e D&D do you find complex or deep, and what parts of 4e do you find to be good for new players and DMs? Or do you agree with ByronD, that 4e D&D is a child's game (newbie teeball)?
Some part of me snapped and I wanted to scream, as I felt the response was not only a poor analogy but was simultaneously condescending and insulting of 4e DMs.ByronD said:AllisterH said:I really found that D&D always threw DMs into the deep end and seemed to think "ok, you're a great DM if you can survive that".
Kinda like baseball? The rules of baseball don't change just because you are new. You might play tee-ball to learn some, but you move on to baseball as soon as you can. If 4E is the beginner game and WotC has a secret plan to release a game for experienced DMs in the near future, then I take everything back. But 4E is still newbie teeball no matter how long you play.
But then I realized that I should step out of my self and re-evaluate my reaction. I am not so personally offended anymore (whatever, dude), but it did make me look at the parts of 4e that are both easy and/or simple and the parts of 4e that are hard and/or complex.
I believe that 4e has provided tools to new DMs (DMG and DMG2, DDI) that make it easier to "get in the game", to get their feet wet and get behind the screen. There's a fair amount of support online and its easy to get DMing advice (like most other mainstream RPGs)
But I see a fair amount of complexity in 4e, some wonderful role-playing opportunities, and balance between complex relationships (with rules) and simplicity in the design.
But to call it teeball for D&D players? That's absurd.
What parts of 4e D&D do you find complex or deep, and what parts of 4e do you find to be good for new players and DMs? Or do you agree with ByronD, that 4e D&D is a child's game (newbie teeball)?