If it's teeball, then that means that many 3.5 DMs, and DMs of previous editions, pined away for teeball. And that GMs that run rules-light systems are playing catch?
Sure it's accessable to new DMs. But that's because it's easier to DM period. Which was the point. Reduce the amount of preparation and book keeping, which makes it easier for New and Old to handle.
A lot of the advice in DMG2 is useful for new AND old - Robin Laws' chapter was basically "The lessons from Indie RPGs to use in your game are..." That's as much a benefit to old crusty DMs as it is for whippersnappers.
Sure it's accessable to new DMs. But that's because it's easier to DM period. Which was the point. Reduce the amount of preparation and book keeping, which makes it easier for New and Old to handle.
A lot of the advice in DMG2 is useful for new AND old - Robin Laws' chapter was basically "The lessons from Indie RPGs to use in your game are..." That's as much a benefit to old crusty DMs as it is for whippersnappers.