Dannager
First Post
I certainly would.Why do you ask? Are you suggesting that 4e doesn't require the same level of system mastery as 3e?
I certainly would.Why do you ask? Are you suggesting that 4e doesn't require the same level of system mastery as 3e?
Why do you ask? Are you suggesting that 4e doesn't require the same level of system mastery as 3e?
But, ignoring a significant portion of the rules and then claiming that it's a strength of the system seems a bit contrary. If the system was aiding you, why do you have to eject a significant portion of it in order to cut your workload?
It's not contrary at all. It's there when I want it or feel I need it for a particular application.
Why do you ask? Are you suggesting that 4e doesn't require the same level of system mastery as 3e?
You can paint an entire army of miniatures with a standard #1 brush (and I have) but I certainly appreciate having that #00 in there for painting my army commanders. I might even get crazy and paint on the pupils with a #0000.
The fact that I don't often use the #0000 does not make it redundant nor unnecessary. The existence of the #0000 in my paint kit is a strength.
This is not a contrary position.
Of course, the basic starter miniatures painting kit will often not include high quality, fine detail brushes, and someone who limits himself to the starter kit is unlikely to develop into a world-class miniatures painter.
There is nothing in the 3e ruleset that denotes which elements can be safely ignored and which ones can't. The only way to arrive at this point is through trial and error.
BryonD is claiming that it is a strength of 3e that you can ignore large sections of the rules and get a satisfactory result.
My point is that the only way you achieve that strength is through a significant period of experimentation which results in a lot of wasted time and bad games before you reach that level.
The teeball analogy implies that 4e never reaches a higher level of complexity or difficulty. Its also subtly patronizing. If I were analogizing, I'd say 4e is more akin to softball.I would agree with you about trial & error being required, although I would disagree with you that this time is therefore wasted or that the games will perforce be "bad".
Moreover, it seems to me that you are effectively making the T-Ball argument here. If 3e is more complex to understand/run/play, then wouldn't that make 4e less complex to understand/run/play? And isn't that ByronD's T-Ball argument?
Or am I missing something?
EDIT: And RCFG is definitely T-Ball compared to 3e by that analogy!
RC
The problem is that "Tee-ball" has a number of other connotations which make the analogy unpalatable. Including, "This is what you play in second grade when everyone sucks too bad to do anything else. Come play this other game when you grow up." I don't think there'd be an argument about a less-condescending and snide analogy.If 3e is more complex to understand/run/play, then wouldn't that make 4e less complex to understand/run/play? And isn't that ByronD's T-Ball argument?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.