This thread is interesting. Every once and a while we have threads on ENWorld where everyone is working very hard to stay within the rules of the forum so that no one ends up saying what they really intend. Let's see if I can step around that, shall we?
As one of the people who have said that running a high level 3X game made my ears bleed, I'm one of those people who Bryon is talking about. Now I find it interesting that as someone who has run games ranging from Spirit of the Century to Hero, Rolemaster and even Phoenix Command that somehow I don't have the sense to run a 3X game. Honestly, when running a high level Rolemaster game is less daunting, both in prep and during the equivalent game in 3X, I believe something is amiss with 3X.
Now what could that be? In broad terms, when I'm running a game I'm doing two kinds of things: bookwork and bringing the awesome. For about the last year or two of 3X both of those things were increasingly difficult to do, to the point where I made the comment about poking my own eyes out.
Why? Well, I run a game that includes all of the core products that WotC produces. I have tended to avoid third party stuff for the most part, largely because my players haven't asked for it. I have a great group of players: they are some of the best roleplayers you'll ever encounter. They bring the awesome every single session. The problem is that they also pick up all of the splats WotC makes, and have optimization skills that would make folks on the Char Ops board blush.
In 3X there can be a difference in character power that goes way beyond two standard deviations, and my group was on the extreme high end of it. Everything was legal, everything was done correctly, and the characters were all interesting and fun to play. The problem is they were able to consistently crush everything I put against them that wasn't custom designed with the same rules.
The last game I ran was Shackled City, and towards the end of it I was having to rebuild all of their opponents so that they'd have any sort of challenge, and really, so that they'd have any fun. If you've played through that adventure, it's NOT easy: frankly none of the Paizo stuff is.
So I'd end up going over the different splat books putting together combinations of feats, spells and magic items that would make the opposition reasonably difficult but not overwhelming. This was not fun. Not even a little bit after a while. If you think that you can spend five minutes putting together a high level spellcaster opponent and have it not be a joke, I'm calling shenanigans on you.
Now when I came to the game itself, my goal was the aforementioned "bring the awesome." At the same time, with all of the rules, feats and abilities I found it increasingly difficult to just run the game in a fast paced manner that was exciting and dramatic. Analysis paralysis set in. I couldn't just let character X do some stunt because there was already a skill trick mechanic in place that told me how he could have spent SP to accomplish the same thing. Well I could have, but my players were all too quick to point out that this cheapened the purchase by the one person in the group who thought to learn it. Sigh. The game slowed down. Options became far less. The awesome was brought far less often.
And then 4E came around. Could you do everything in it that you can in 3X? Not really at the start, but now, for the most part, yes. Things were streamlined and balanced much better, and the game itself was optimized for a faster play, which was exactly what I was looking for. The game was giving me what I wanted out of it, and my players were having more fun.
I run games with a lot of roleplay, investigation, character development and fast paced action. Let's let that setting in for just a minute, because it's supposed to be impossible to run that kind of game, yet I find it trivial to do so. I run them in 4E with much less work on the bookwork side and find the awesome much easier to bring in actual play.
So with all of that said, 4E is the game I want to play now, and it's Dungeons and Dragons. That second part doesn't sit too well with a lot of people, and I can respect that, but it's true. I carry around a lot of dislike for 3X, but I don't trot it out on display because it doesn't accomplish anything. A lot of people I respect like 3X and who am I to tell them they're wrong?
And that's what I ask in reverse: if you don't like 4E, great, but don't feel the need to tell me I'm playing some dumbed down superhero game full of mutants that is nothing but a MMORPG for the brain dead. How is that concept hard to grasp or understand?
--Steve