Hexmage-EN
Legend
Just took a look at what is stated for alignment in Pathfinder 2E:
Your character’s alignment is measured by two pairs of opposed values: the axis of good and evil and the axis of law and chaos. A character who isn’t committed strongly to either side is neutral on that axis. Keep in mind that alignment is a complicated subject, and even acts that might be considered good can be used for nefarious purposes, and vice versa. The GM is the arbiter of questions about how specific actions might affect your character’s alignment.
If you play a champion, your character’s alignment must be one allowed for their deity and cause, and if you play a cleric, your character’s alignment must be one allowed for their deity.
Alignment Damage
Weapons and effects keyed to a particular alignment can deal chaotic, evil, good, or lawful damage. These damage types apply only to creatures that have the opposing alignment trait. Chaotic damage harms only lawful creatures, evil damage harms only good creatures, good damage harms only evil creatures, and lawful damage harms only chaotic creatures.
So yeah, Pathfinder 2E puts more mechanical emphasis on alignment than D&D 5E does. I also failed to find any sort of threads discussing alignment in the manner that it is being discussed in regards to D&D, though I did only perform a cursory search.AURA OF FAITH - CHAMPION FEAT 12
Prerequisites tenets of good
You radiate an aura of pure belief that imbues your attacks
and those of nearby allies with holy power. Your Strikes deal
an extra 1 good damage against evil creatures. Also, each
good-aligned ally within 15 feet gains this benefit on their first
Strike that hits an evil creature each round.