Charlaquin
Goblin Queen (She/Her/Hers)
Well, yeah, they’re multipurpose, and can certainly also serve as resource taxes. But in my view, if they can’t also be interacted with, they might as well be Bolts From the Gods. A trap that’s impossible to detect may as well just be “you all lose 3d6 HP.”There's a difference: to me the gameplay purpose of traps is to delay and-or weaken the PCs; for which the only interaction required is that they set the damn things off.
That some traps also serve to alert the opposition when set off is a bonus.
From a Wattsonian perspective, sure, a well-designed trap should be nearly undetectable. From a Doylist perspective though, a trap that can’t be detected is just a screwjob. A well-designed trap should, in my view, test the players’ ability to pick up on and interpret subtle details in the environment and make good decisions about how to navigate and interact with the environment based on those interpretations.All I think they should recognize in retrospect is that they weren't cautious enough (or maybe just plain ol' unlucky, it happens). There isn't always a clue, and a well-designed trap wouldn't provide any.