These images are too blurry to read on my screen, but assuming the text is pretty much the same as in the playtest, as it appears to be, then no, the same player behavior is not "equally encouraged" by this presentation as by the 2014 background features. Just taking the four backgrounds presented here:
- Shelter of the Faithful encourages the players of an acolyte and their party to "expect to receive free healing and care at a temple, shrine, or other established presence of [the acolyte's] faith". It also encourages the acolyte's player to expect other members of the acolyte's faith to cover the cost of a modest lifestyle for them, to stipulate the acolyte has an established place of residence at a temple, and, while nearby, to rely on the priests of the temple to provide assistance when called on.
- Guild Membership encourages the player of a guild artisan to expect other members of the guild to provide "lodging and food, if necessary, and pay for [the guild artisan's] funeral if needed." It also encourages the player to expect support from the guild if accused of a crime and to "gain access to powerful political figures through the guild."
- False Identity encourages the player of a charlatan to rely on being allowed to assume a persona they've created and being able to forge documents.
- Discovery encourages the player of a hermit to stipulate the hermit has "access to a unique and powerful discovery."
The playtest backgrounds say nothing to encourage any of these things.