Heh. I was worried that my family group wasn't going to enjoy the combat aspects of the game as much as I do, and after their initial adventure (Sunless Citadel), they expressed a desire to 'go to a city.' So I spent a few weeks homebrewing up a huge urban adventure in Hardby (Greyhawk) with a 'whodunnit' as the centerpiece, and tons of mini-adventures, encounters, hooks, etc. They played through the first two sessions of that and had to roleplay quite a bit, and all of the dice rolling, when applicable, was going to skill checks. Near the end of the second session they finally found themselves squaring off against a room full of bad guys. One of them was like: "Finally! A good fight!" And the rest were all: "Yeah!" Roll for initiative, baby!