D&D General Do you use Alignment in your D&D games?

Do you use Alignment in your D&D games?

  • No

    Votes: 23 19.0%
  • "Yes, always." - Orson Welles

    Votes: 41 33.9%
  • Not for player characters, but yes for NPCs and monsters

    Votes: 7 5.8%
  • Not for player characters or NPC, but yes for monsters

    Votes: 1 0.8%
  • Not for most creatures, but yes for certain "outsiders" (ie particular fiends, celestials, etc.)

    Votes: 17 14.0%
  • Not for 5E, but yes for some earlier editions

    Votes: 1 0.8%
  • Yes, but only as a personality guideline, not as a thing that externally exists

    Votes: 37 30.6%
  • OTHER. Your poll did not anticipate my NUANCE.

    Votes: 17 14.0%

Maxperson

Morkus from Orkus
Early on we are warned in the 3.5 PhB that:
View attachment 151156

And so, for example:
View attachment 151157
(see also Barbarians, Clerics, Paladins, etc...)

So, anyway, we do have the previously quoted "not a straight jacket"
View attachment 151158

But the very next paragraph seems relevant to @Vaalingrade 's experience.
View attachment 151159

The "not a straightjacket" seems to mean that one shouldn't nit-pick and rules lawyer behavior. It doesn't say the DM shouldn't enforce the rules so that the rules for paladins, and detect evil, and... don't function. In fact it explicitly says "the DM may decide that your character's alignment has changed" because of the characters actions.

Reading that way (in conjunction with the time requirement in the DMG) makes one of the atonement spell options make more sense. It feels like it doesn't make sense at all to me if the characters can willy-nilly change alignment.
View attachment 151160


Moving on to the DMG we get more of where it feels like @Vaalingrade 's DM might have been getting things. (Granted this is 3.5 not 3):

View attachment 151161
View attachment 151162
The "you" in "you are in control" is the DM. And while they aren't a straightjacket (as per the PhB), they also "aren't garments you can take off and put on casually" (above).

While Alignment is a tool in 3.5 to help players, it also seems that the rules have it serving as a DM moderated tag that can have a variety of implications.
The alignment section is very clear in stating that people do not function entirely within one alignment. If the DM is changing a NG PC with a personal code to LN based on that one instance of being outside of NG, he is abusing his authority and the system.

So yes, if a PC is consistently behaving in ways outside of the alignment on his sheet and not also behaving consistently in the alignment written down, he's justified in changing that alignment. That isn't what @Vaalingrade described, though. He described DM abuse of authority and acts outside of RAW.
 

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Burnside

Space Jam Confirmed
Supporter
I've found myself quickly flipping through the DMG pages looking for creature type sometimes, and alignment others. The various search engines for PF were particularly nice for skipping the physical flipping part.

But if we're not flipping anymore, then having 20 or 30 common tags would work too. (And so now I want to see what would end up in that kind of list).

DNDBeyond has this. You can search by Monster Type, CR, Size, Environment, Alignment, Armor Class (range), Average HP (range), Senses, Save Proficiency, Skill Proficiency, Legendary (Y/N), Mythic (Y/N), Has Lair (Y/N), Resistance type, Damage Immunity type, Condition Immunity type, Vulnerability type, Languages, Movement Type, Monster Tags, Source, and Monster Sub-Type.
 


payn

He'll flip ya...Flip ya for real...
Sure, if there are game rules that care what alignment a creature is, that completely changes the conversation. Now the label has utility, because it affects the game in tangible ways. This is not the case in D&D 5e though.
General D&D thread. I'll just plug another hope for alignment module in 5.5.
I would too. Alignment is the generic description in every single submission that I would rather not have, in favor of specific, unique descriptions.
See, I like that alignment does all the generic lifting in two letters. Guess that's where we vary.
 

Oofta

Legend
In 3.5 it does let the DM say they can't consistently behave in some ways if they want to still be a Bard or Barbarian or Cleric or Monk or Paladin though, right?

(Which is why many like alignment in 5e better).

Other than paladins, I never saw it come up over decades of play and even that was a one time thing. In my game you can have your PC do evil things, and I'll remind you that I don't allow evil PCs. You are then free to do whatever your PC wants to do, they just become an NPC. But it's always a player's choice on what their PC does, there may be consequences to what the player decides.

The important thing to me is that the player has autonomy over what their PC thinks and does outside of rare magic such as domination. It's also in line with my reading of the rules.
 


Vaalingrade

Legend
Other than paladins, I never saw it come up over decades of play and even that was a one time thing. In my game you can have your PC do evil things, and I'll remind you that I don't allow evil PCs. You are then free to do whatever your PC wants to do, they just become an NPC. But it's always a player's choice on what their PC does, there may be consequences to what the player decides.

The important thing to me is that the player has autonomy over what their PC thinks and does outside of rare magic such as domination. It's also in line with my reading of the rules.
They don't have autonomy though. You take their character away if you don't like how they're acting.

Call it 'consequences' all you want, but it's removing autonomy.

And if we stop and observe what D&D considers evil and not evil*, then the in-game consequences are wild. Dominate minds all the time? Coolio. Steal some bread to feed some orphans one too many times? Gimmie that sheet!

*you don't go by that? Okay then, so you're not actually using the system.
 

Oofta

Legend
Again. General. Thread.

This thread has a ton of DMs in it saying they're specifically using it as a stick to enforce behavior. 'No Evil', 'preventing murder hobos', 'making them reflect on their actions'.

No evil has nothing to do with alignment. Are you saying there is nothing a player at your table could say or do that you would not object to? Portray a PC in a way that makes other people at the table feel is insulting or incredibly offensive is perfectly okay?
 

Maxperson

Morkus from Orkus
I described a DM pointing out RAW in character creation as characters that the game does not permit and in one case each, an optimal build and an artifact changing a character's alignment.
The lack of permissions, though were irrelevant, since you could by game permission make an eco terrorist druid and a bard with a personal code. The optimal build isn't one you had to take. And the artifact alignment change wasn't really relevant since you are allowed to act outside of your alignment, so it isn't as if you could be forced to always act LN. Alignments are just the box you fit in most of the time. So as long as you were playing LN 51% of the time, you could play anything else the remaining 49% of the time and still be acting according to LN. Hell, if you were willing to lose a level you could just change alignments to whatever you want.

I'm also curious what the alignment of the PC was before the alignment change.
 

Vaalingrade

Legend
No evil has nothing to do with alignment.
??
Are you saying there is nothing a player at your table could say or do that you would not object to? Portray a PC in a way that makes other people at the table feel is insulting or incredibly offensive is perfectly okay?
Why do you keep asking this weird, leading question? We have table agreements, but we don't have or need alignment to beat that into anyone or apply in-game 'consequences'.
 

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