Campbell
Relaxed Intensity
Games don't create divides. They expose them. Does it really make us more divided if we are playing multiple versions of the same game if there was never any compatibility (in terms of the experience we are seeking) to begin with? I know my personal dissatisfaction with 3e on both sides of the screen was definitely not caused by 4e's existence. I know the war gamer / illusionist divide was not caused by Dragonlance. Did new products bring these existing divisions / difference of preference to light? Sure. Did they exist before the products were released? Absolutely.
Also division is a pretty damn strong word to use for having incompatible preferences in a roleplaying game. It makes having preferences outside the mainstream almost feel like an affront.
Also division is a pretty damn strong word to use for having incompatible preferences in a roleplaying game. It makes having preferences outside the mainstream almost feel like an affront.