D&D 5E (2024) Does Innate Sorcery grant True Strike advantage?

Advantage?

  • Yes

    Votes: 32 80.0%
  • No

    Votes: 8 20.0%
  • I'm Special (explain below)

    Votes: 0 0.0%

Just to be fair, I think Maxperson's getting beat up a bit on their side of the argument, but I respect that this really isn't cut and dry.

We are getting a bit off topic on some of the nuances of spell and attack and what all of that means. It all comes back to this line:

  • You have Advantage on the attack rolls of Sorcerer spells you cast.
The way I read that is, if a sorc spell generates an attack roll (I don't care how just that it does), than it gets advantage. This interpretation means that True Strike would get advantage. But it also means anything you summoned or conjured with a sorc spell would also get advantage on all the attacks it makes....and that might be the step too far. I don't know if innate sorcery was meant to advantage to all summon attacks for example.

IMO
‘Attack roll of the spell’ need not be construed so broadly that it includes summons or so narrowly that it excludes true strike.
 

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Sure. The fiction of the spell is that the magic guides the attack, then the weapon does damage in accordance with physical laws*, much like Guidance, Mage Hand, and the Druid spell for throwing rocks at people.

But the ability talks about attacking with a spell, not hitting with a spell or damaging with a spell.


*unless you choose to convert the damage to radiant of course.
Unless you are arguing that I can walk into a store and any weapon I buy can do radiant damage if I choose, the spell is breaking the natural laws of physics simply by empowering the sword with that energy(used or not). And if the caster is 5th level or higher, the radiant energy emerges regardless of what the caster wants.
 

In 5e, the attack is both the swing and damage?
Not really. If it were, you would do damage even if you miss. The attack as a general rule can either hit or miss. If you hit, you then move on to damage dealing. An attack itself deals no damage. Hits do.

The rules lump it together kinda sorta, but it's separate rolls. Once for the attack roll, and then if you hit, a separate roll for damage. So they aren't really the same thing, even though they are both in the attack section.
 

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