D&D 5E Does your group allow homebrew or 3PP material?

Does your group allow homebrew or 3PP material?

  • Yes, we have some homebrew or 3PP material in our games

    Votes: 193 74.8%
  • No, our group sticks with officially published WoTC material only

    Votes: 65 25.2%


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Oh and not having some races, classes, subclasses etc in some settings is definitely part of our games. What is not there helps to define a setting too :)

Definitely. I have a campaign world in the works that is loosely based on Final Fantasy 2, so I will definitely cut out some races since it will be human-heavy. We did the same thing for our WotBS and Zeitgeist campaigns where we would only include races which are mentioned in the adventures/settings since they are so much better tied into the story as a whole (allowed Seela and full-blooded orcs for WotBS and mashed halflings and gnomes together). Fortunately our players tend to play lore-heavy characters, so we're playing ZG with an Elardrin and a Deva :D
 


Somehow, I've never become familiar with that setting. I even used to own it, but never really did more with it than the first pass through read and look at art.
Red Steel is Mystara.

Yeah, I think that's pretty much what anybody who bought Council of Wyrms did...

I never noticed that about Red Steel. Another one I owned, read through and didn't get much out of.
 


Our group will use some third party material every once in a while. If a game designer or company we like puts out a product that catches our attention, we'll add it to our game. It's not like WOTC has the market cornered on game designers. We don't do any homebrew content ourselves though. Mainly because of time restraints on such things. We may use a generic "homebrew" world for a campaign, but that's as far as we go. We don't homebrew races or alternate class/class options or anything. Really though, some third parts stuff is great for inspiration. Back in the 3E days, I had a great book of traps called Traps & Treachery. Certainly kept the PCs on their toes and has some fun stuff I didn't think of.
 

I allow third party stuff at my table. DMs Guild is a great source.

If it proves a bad fit after we try it, then we discard it. I have one player who cannot stick to one character, but always has to try out new stuff, so I allow him to start new characters at the same level every few sessions. Fortunately, the rest of the party is both more stable and very tolerant, so it works out. He especially likes to play monstrous races.

As far as rules, as dungeon master I use several house rules based on my greater familiarity with the 4th edition (we play 5th Edition now). The most important one to me is XP for art, which has inspired players' contributions such as the following map:

Adventure 51b.jpg
 

I am absolutely blown away by how high the no votes are. I can't comprehend never having a single home-brew magic item or monster in a game, never tweaking a class, race or background to better fit a campaign world or a style of play. Especially in 5e with such a wide balancing point.

And Tome of Beasts is an amazing supplement for a DM.
 


Usually no, but there are exceptions. For example, I’m about to run a Scarred Lands campaign, so naturally I’m going to allow and use 3rd party material, since the setting itself is 3rd party. Within that though, I am only going to allow official WotC and Onyx Path-published Scarred Lands material.
 

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