Don't fall!

Actions during others actions

Except that you can ready an action to move 5 feet to interpose and attack
the monk. (Hmm, maybe not both.) The guard who wasn't readied already
spent their action doing something else.

Felix said:
And yet some of these actions are begun and completed before others. This is not a simultaneous game we're playing here.

isoChron has it right... A wizard's guard cannot move 5 feet to be able to attack the monk who is moving 90 feet to strike the wizard, even though the "simultaneous" actions would lead you to think that the guard would see him coming. That's the way it works for horizontal movement, which is by far a much more common occurance in gameplay, so if you want continuity, then apply the same rules to vertical movement: it happens before folks can react.

Besides, falling is not an action that a person can take... it just happens to them. They still get a Standard and a Move Equivalent when their turn comes around, so why should you think that falling has to happen it's their turn?

T.
 

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Egres said:
Guys, are you taking into account that if you Dispel a Fly spell the subject will not fall, but float for a few rounds?

Yep, that's why it was house-ruled IMC (see initial post).
If a spell was dispelled, it is GONE! And no stupid exception for Fly and the few other spells that have a save fade-out option (that can't be dispelled, BTW!).
 

Dark Dragon said:
Yep, that's why it was house-ruled IMC (see initial post).
If a spell was dispelled, it is GONE! And no stupid exception for Fly and the few other spells that have a save fade-out option (that can't be dispelled, BTW!).
Ok.

I didn't notice the house-rule note.
 

Except that you can ready an action
Sure, in which case you can, but if his inish hasn't come up that round, he won't be able to interdict the Monk who is coming from 90 feet away.

The Ready action is the only way to interrupt anything, but I don't think Readying an action to dive and catch a falling mage is something you want your party doing; likely they'd be more effective doing something else, eh?
 

Felix said:
Falling is not an action one takes, it happens when it happens.

Jumping (long jump and high jump) is an action [part of a MEA], and does happen on your turn.

Big difference I think.

It's different, but in a turn based game I think that waiting until the persons "turn" is the best possible simulation. I mean, he "should" be able to react, and would be, in a non-turn based game.

By which I mean, waiting until his turn IS when it happens. Either that or you should give him some sort of quick reaction turn.
 

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