EricNoah
Adventurer
Templates
Mix-and-match abilities = high level of customization
Adding classes to monsters
Metamagic (thought not necessarily its implementation -- the costs are a little high in my opinion)
Making magic items
Levels 11-20 are as interesting as levels 1-10
Multiclassing system
Limits on various bonuses (which ones stack and don't stack)
my pet peeve? "Edition wars" -- blech! Play what you want to play and stop whining about those who don't like what you like!
Mix-and-match abilities = high level of customization
Adding classes to monsters
Metamagic (thought not necessarily its implementation -- the costs are a little high in my opinion)
Making magic items
Levels 11-20 are as interesting as levels 1-10
Multiclassing system
Limits on various bonuses (which ones stack and don't stack)
my pet peeve? "Edition wars" -- blech! Play what you want to play and stop whining about those who don't like what you like!
