Down with the negativity! Tell me what you like about 3E.

  1. Common mechanic that makes sense and is applied consistently to almost all situations.
  2. Design emphasis on flexibility.
  3. The OGL. I use more things from 3rd party products than official ones these days.
  4. d20. I like have Star Wars, Call of Cthulhu, Wheel of Time, Conan and more all using 90% or so of the same mechanics, yet with a very recognizable flavor difference between them all.
 

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Thorin Stoutfoot said:
3E got me a job
Heh. I got that beat:

3e got me stewardesses for players.

Anyone wants to say anything bad about 3E, I got four ladies from Air Canada say otherwise. :D

Yeah, yeah, OGL, yeah, yeah, leveled monsters, yeah, yeah, single mechanic, yeah, yeah, yeah...

Stewardesses. THAT'S a game system, baby.
 



Joshua Dyal said:
NWhen I get my game of female underwear models going, I'll have you beat.
Beaten by female underwear models? THERE'S a fate I'm looking forward to.

Huzzah for 3e! What a system!

Apologies to anyone trying to have a serious conversation in this thread. Normally I'm much more decorous. Normally I'm not being promised beatings at the hands of underwear models.
 
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No Thac0
WYRIWYG - What You Roll Is What You Get
Customization - I can see many options available for customization (as long as the DM will allow them).
3rd Party Support - Talk about so many fricken books to choose from, anything is availalbe, and so much more is coming out.
Prestige Classes - I like the concept of these a lot, they do add an extra dimension to the game that previous games didn't have.
 

My first thoughts when I was introduced to 3e:

Two Handed weapons are worth using!
You mean it makes a difference what my con score is between 8 and 15?!?
No more percentile strength!
Feats and domains mean that no two characters need to be alike
There's actual mechanics for something other than combat!
Item creation rules allow a character to continue upgrading his weapon rather than ditching his old weapon every time he finds a better one.

After I started DMing, I noticed a few more things I liked:
Templates
Advancement rules
NPC classes instead of silly "0-level" rules
No more is it assumed that everyone you meet is either an adventurer or a 0-level.
The prices in the DMG and gp limits for towns, etc give rough guidelines for creating a magical economy. (Whereas before, despite the fact that my characters both had the money and desire to purchase magic swords when they were low-level and had more +1 swords than they knew what to do with at high level, it appeared that no-one else in the world was in the same situation at either level).
 

As I indicated in the counterpoint thread, the only thing I don't like is the assumption that the game uses miniature figures and a battlemat. Everything else has brought three decades of house rules down to less than a postage stamp. If I had to house rule to get rid of the miniatures, it would be fine... But I don't. Simply don't use them, the system runs like a dream anyway, and I don't ever need another game system ever again. Its bliss. D20/3E.x is absolute perfection.
 

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