The_Warlock
Explorer
3rd edition is my friend...
Better definitions of everything, from bonuses to schools of magic, to combat maneuvers.
Customizability without loss of archetypal high fantasy classes.
Modular nature, both for house rules (easy to design when there is consistency in the framework) and integration of third party sources.
Straightforward XP, multiclassing, and attribute systems.
Variety in combat, from maneuvers to unique fighters.
Options, options, options.
Large support base of official products and fan interest.
I think that covers it.
Better definitions of everything, from bonuses to schools of magic, to combat maneuvers.
Customizability without loss of archetypal high fantasy classes.
Modular nature, both for house rules (easy to design when there is consistency in the framework) and integration of third party sources.
Straightforward XP, multiclassing, and attribute systems.
Variety in combat, from maneuvers to unique fighters.
Options, options, options.
Large support base of official products and fan interest.
I think that covers it.