Dr. Si's Curse of the Crimson Throne - Escape From Old Korvosa

Neurotic

I plan on living forever. Or die trying.
In celestial:
"Easy, Mharri, we don't have any proof against Glorio. While I would trust Vencarlo, he might have been mislead to false belief."

Common to Vencarlo:
"You seem to be wandering around...what can you tell us about the labyrinth? Did you get any sense of these rotation rooms?"
 

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Dr Simon

Explorer
"Lots of traps," says Vencarlo. "Luckily I'm good at dodging. I can tell you that the rooms change when you pull levers, but my guess is you already know that. I found that they changed when I didn't do anything either, but perhaps that was you?"
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]
Manachan smiles at Vencarlo's logic, and nods enthusiastically. "That's entirely possible . . . and maybe the same can be said of those times they shifted when we did nothing. Perhaps those were the times you, or someone else trapped in here, pulled a lever."
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[sblock=Actions/Rolls]--[/sblock]
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Manachan Character Sheet
 

Dr Simon

Explorer
"Or someone is playing with us," says Vencarlo. "So I suppose the thing to do is to find a lever and pull it. There's one back that way that I used just now. I think they reset after a few minutes and we can use it again. Or we go onwards..."
 

Axel

First Post
"Does it always turn the same way?" Mhairi asked, genuinely curious. "Or does the lever just move things back and forth?"
 

Dr Simon

Explorer
"If you pull the same lever twice, it doesn't take you back where you started, but somewhere new again," says Vencarlo. "At least ... one of them does that, otherwise I've been trying to go forwards. Wherever that might be."
 

Neurotic

I plan on living forever. Or die trying.
"Looks like we're in for a ride. Do we have anything we could use to jam the door against the rotation when we leave the room?"

Edmond thinks for the moment and produces piece of chalk from his component pouch.

"Lets see...we were in the first room with the cats, then another room with the symbol, then the chests and finally sleeping things over. This is room number five, right?"

Edmond writes big five on all walls as high up as he can reach above the door, head level on the wall to the right when looking from entrance, waist high across the door and finally near the floor on the left hand wall.

"If the rooms move and occasionally walls and doors exchange positions, we will know.

Vencarlo, how did Glorio get you in here? He doesn't seem physically dangerous. How many soldiers does he command? If you know. And what about his sister?"
 

Dr Simon

Explorer
"There were four guards who took me prisoner, but they caught me by surprise," says Vencarlo. "Time was that wouldn't have happened but..." he shrugs. "All I know of his sister is her name, Melya. I've never had the pleasure."

[sblock=OOC]

Attaching the last map that shows the current dungeon configuration.

Arkona Labyrinth 6.jpg
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Axel

First Post
"Makes sense to me," Mhairi remarked to Ed, before winking at Vencarlo. "Whatever you think, sir, though I doubt a dozen could've taken you had you been aware enough. Let it be a lesson though - pay enough attention and thou shalt receive".
 

Kaodi

Hero
"Alas, I am no diviner," comments Ignatius, though he does not seem particularly torn up about it. "Perhaps we should just start experimenting a bit. What is the worst that could happen? We get trapped in a shifting labyrinth?"
 

Axel

First Post
Mhairi smiles at Ignatius. "Sounds like a plan! We're already lost, so any direction is as good as any other."

She moves over to the lever and rests her hand on it. "Ready," she asks before pulling it hard.
 

Dr Simon

Explorer
There is a sensation of movement again, and the corridor of freaky murals vanishes in a blur. Moments later, as the movement shudders to a stop, it is back, but this time it points in the opposite direction.

[sblock=OOC]
I can't do layers at the moment, but hopefully you get the idea.

Arkona Dungeon xx.jpg
[/sblock]
 

Neurotic

I plan on living forever. Or die trying.
OOC: You could keep us oriented now by using numbers and arrows. Our current room is marked by number 5. Highest positioned number above the door (you could mark that by an arrow). I've copied both images and keep them together oriented same way - helps me recognize the rooms :)


After a quick check, Edmond marks the room with the chests with #3, but only above the door, he doesn't risk taking the chests, thinks for a moment and then marks the lever room with #2.
"I think the passage behind the lever is where that first level was when we entered. This opened and that room with the statues disappeared."Labirint.png
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
[sblock=OOC]Well, between my own limitations and the pace of the game I'm completely lost but that's totally OK with me. Manachan's not stupid, but he's far from the brightest in the group. He's letting the smarter folks figure out the maze while he watches out for danger and looks good :lol:

This is in no way intended as a criticism of the game's pace - it suits me fine as is! Just a remark that the pace makes it hard for me to keep the details straight without going back and reading the thread again.[/sblock]
 

Neurotic

I plan on living forever. Or die trying.
"Roll us again, Mhairri. There is no sense in wondering around the halls until we know at least something about levers. There has to be finite number of combinations."

Edmond chalks down a quick map, just lines going out of the room and then waits for the next turn.
 

Dr Simon

Explorer
Mhairi pulls the lever, and nothing happens.

"Wait a bit," says Vencarlo, and so you do. After about a minute there is a tiny "click" from the lever, and Vencarlo gives Mhairi a nod. She pulls it again. Somewhere a bell rings, there is the now familiar sound of distant mechanics mocing and the sensation of movement. The corridor of disturbing murals vanishes as walls blur by, and when the movement stops, there is just a blank wall.

A brief bit of exploration, however, shows that a new corridor has appeared off the symbol room - a long wide corridor with no obvious exit. The walls are covered in stuffed tiger's heads, all the way along, from floor to ceiling.

[sblock=OOC]
NP, Mowgli. Confusion is what this section is supposed to create, so I guess its working! These kind of exploration/investigation scenarios are always trickier to keep track of in PbP at the best of times.

Arkona Labyrinth 8.jpg

Think I got that at the same orientation...
[/sblock]
 

Neurotic

I plan on living forever. Or die trying.
And we can conclude that we're in the middle part which rotates and opens up different parts of the labirynth. Do we have a feeling of going up and down? Or just the rotation?
 


Kaodi

Hero
Ignatiius plays some detecto magico with the stuffed tigers heads. In fact, given the strange magical wall and all the glyphs, he has come to the conclusion that today would be a good day to try out using that ability all the time. Certainly in a labyrinth they are not going to be moving quickly, so invoking the magic over and over should not be a problem.
 


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