Nice job finding a scenario where this question absolutely applies, and so quash the "in melee, you wouldn't drag away fallen allies" suggestion.I try to explain to my players that are not tactically minded that provoking an OA is not always a terrible thing. Rogue is down to 0hp and lying on burning coals...fighter has 50hp. If the fighter would provoke and OA from the fire elemental (2d6+3 fire damage) to move the rogue away so he doesn't get 2 failed death saves might be worth it.
Nice job finding a scenario where this question absolutely applies, and so quash the "in melee, you wouldn't drag away fallen allies" suggestion.
In general you wouldn't. Even in this scenario it's only a good idea because of the terrain hazard. The fire elemental can still follow and then use it's fire form ability to light the dying rogue on fire. So...depending on how many hp the elemental has remaining it might still be better to simply try to kill it.
Tell that to the people who are telling me I shouldn't houserule it.A DM can always houserule that the dragged creature also provoke an opportunity attack if he prefer.
The dragger also has a magic shield until he starts to move out of range. Why is the unconscious person's shield better than the one who's actually alert and moving?You're allowing them a magic shield until the dragger picks them up. Why can't they just keep that one?
Because that's the rule in the book, it's simple and it works, and I'm fine with running it as is. I don't mind a few corner-case inconsistencies.The dragger also has a magic shield until he starts to move out of range. Why is the unconscious person's shield better than the one who's actually alert and moving?
A DM can always houserule that the dragged creature also provoke an opportunity attack if he prefer.
Tell that to the people who are telling me I shouldn't houserule it.![]()
No, as I said in a previous post, I'd only change it if it made more sense in the story for the attacker to go for the unconscious target rather than the conscious one.But, are you going to simply change the rule that forced movement causes AO's?
If that's your immediate answer, then it's pretty clear that your table doesn't play the way mine does. And that's okay. As I said above, my table and I would rather have a few corner-case rule inconsistencies than mess up the story; yours would evidently rather have a few corner-case story inconsistencies than mess up the rules. Whichever works better for the people at the table.Because that's the rule in the book
Its actually not an invention of modern times: in the mediaeval era it was more common. Its much easier on the battlefield than in an "adventuring situation" however because of the numbers involved. Someone in the second rank of a battle line can pull their ally out without really exposing themselves guarded by the warriors on either side of their downed friend. Anyone wishing to move forward to attack them would expose themselves.Dragging an ally to safety is really an invention of modern times, due to one particular battlefield phenomenon that exists today which wouldn't have during the medieval era: Covering fire.
However, since arcane casters can reach machinegun levels of magic missile use and archery is more point-and-shoot in DnD, covering fire is possible to arrange. If the archer and the mage direct their attacks to the guy you need to drag away from, that person probably has bigger concerns than an attack of opportunity on you.