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Dragonlance DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!

The latest Unearthed Arcana has arrived and the 6-page document contains rules for kender, lunar magic, Knights of Solamnia, and Mages of High Sorcery. In today’s Unearthed Arcana, we explore character options from the Dragonlance setting. This playtest document presents the kender race, the Lunar Magic sorcerer subclass, the Knight of Solamnia and Mage of High Sorcery backgrounds, and a...

The latest Unearthed Arcana has arrived and the 6-page document contains rules for kender, lunar magic, Knights of Solamnia, and Mages of High Sorcery.

Dragonlance.jpg


In today’s Unearthed Arcana, we explore character options from the Dragonlance setting. This playtest document presents the kender race, the Lunar Magic sorcerer subclass, the Knight of Solamnia and Mage of High Sorcery backgrounds, and a collection of new feats, all for use in Dungeons & Dragons.


Kender have a (surprisingly magical) ability to pull things out of a bag, and a supernatural taunt feature. This magical ability appears to replace the older 'kleptomania' description -- "Unknown to most mortals, a magical phenomenon surrounds a kender. Spurred by their curiosity and love for trinkets, curios, and keepsakes, a kender’s pouches or pockets will be magically filled with these objects. No one knows where these objects come from, not even the kender. This has led many kender to be mislabeled as thieves when they fish these items out of their pockets."

Lunar Magic is a sorcerer subclass which draws power from the moon(s); there are notes for using it in Eberron.

Also included are feats such as Adepts of the Black, White, and Red Robes, and Knights of the Sword, Rose, and Crown.

 

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Everything shouldn’t be playable everywhere. Which is what WotC is trying to do.

You typically can’t play a Drow or (Half)OrcKrynn because they dont exist.

I guess Feywild Drow and Orcs can pop in and out as needed now?
that’s the beauty of using a setting book since the first one came out: you’ve always had the choice to have feywild drow and orcs pop in!
 

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Zaukrie

New Publisher
Everything shouldn’t be playable everywhere. Which is what WotC is trying to do.

You typically can’t play a Drow or (Half)OrcKrynn because they dont exist.

I guess Feywild Drow and Orcs can pop in and out as needed now?
They've made it so you CAN if you want. Or not, if you don't. That's the design decision. To leave it up to the DM.

That said, in setting books, they have included lore and suggestions about how to use different creatures and classes.

And, the post you are quoting is in reply to "design decisions show a lack of creativity".....which they don't. They show a decision to leave more of that up to the DM and players at a table.
 

Micah Sweet

Level Up & OSR Enthusiast
They've made it so you CAN if you want. Or not, if you don't. That's the design decision. To leave it up to the DM.

That said, in setting books, they have included lore and suggestions about how to use different creatures and classes.

And, the post you are quoting is in reply to "design decisions show a lack of creativity".....which they don't. They show a decision to leave more of that up to the DM and players at a table.
They're leaving it up to the DM and players because they are either too uncreative to come up with their own ideas, or too afraid of blowback to take a stab at it.
 

They've made it so you CAN if you want. Or not, if you don't. That's the design decision. To leave it up to the DM.

That said, in setting books, they have included lore and suggestions about how to use different creatures and classes.

And, the post you are quoting is in reply to "design decisions show a lack of creativity".....which they don't. They show a decision to leave more of that up to the DM and players at a table.
Yeah I mean the playtest document mentions Eberron, does that mean I have to say Krynn acknowledged Eberron because the document includes it? I’m sure we can all agree the answer is no and we can do the same thing with a mention of the feywild. It’s just helping dms to get an idea of a use of the tool, and in the end the tool being presented with Kender is a mechanical stat block.
 



Charlaquin

Goblin Queen (She/Her/Hers)
Races (and monsters) seem to be the area WotC doesn't mind some restrictions in. Well, as far as the MTG settings go at least.

What there hasn't been (at least since SCAG) has been any sort of restrictions on classes and subclasses. Not in Eberron, Theros, Ravnica of Ravenloft. The notion that warlocks don't exist in Krynn or paladins in Athas is no longer a design principle for wotc.

Granted, the principle hasn't been tested on something as extreme as Dark Sun, but i still feel they will find a way to simulate the godlessness and arcane defiling while still keeping all PHB classes in play.
My hope for Dark Sun (if they do it) is that they at least restrict subclasses. For example, you can play a cleric, but only a cleric of one of the four elemental domains. Paladins could have Oath of the Templar, warlocks could have The Sorcerer-King patron, etc. Then, you know, have a sidebar saying DMs can allow other subclasses if they want, but this is what’s available by default.
 

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