Dragonlance DRAGONLANCE LIVES! Unearthed Arcana Explores Heroes of Krynn!

The latest Unearthed Arcana has arrived and the 6-page document contains rules for kender, lunar magic, Knights of Solamnia, and Mages of High Sorcery. In today’s Unearthed Arcana, we explore character options from the Dragonlance setting. This playtest document presents the kender race, the Lunar Magic sorcerer subclass, the Knight of Solamnia and Mage of High Sorcery backgrounds, and a...

The latest Unearthed Arcana has arrived and the 6-page document contains rules for kender, lunar magic, Knights of Solamnia, and Mages of High Sorcery.

Dragonlance.jpg


In today’s Unearthed Arcana, we explore character options from the Dragonlance setting. This playtest document presents the kender race, the Lunar Magic sorcerer subclass, the Knight of Solamnia and Mage of High Sorcery backgrounds, and a collection of new feats, all for use in Dungeons & Dragons.


Kender have a (surprisingly magical) ability to pull things out of a bag, and a supernatural taunt feature. This magical ability appears to replace the older 'kleptomania' description -- "Unknown to most mortals, a magical phenomenon surrounds a kender. Spurred by their curiosity and love for trinkets, curios, and keepsakes, a kender’s pouches or pockets will be magically filled with these objects. No one knows where these objects come from, not even the kender. This has led many kender to be mislabeled as thieves when they fish these items out of their pockets."

Lunar Magic is a sorcerer subclass which draws power from the moon(s); there are notes for using it in Eberron.

Also included are feats such as Adepts of the Black, White, and Red Robes, and Knights of the Sword, Rose, and Crown.

 

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Zaukrie

New Publisher
Dragonlance flat out doesn’t have Drow or Orcs (and Half-Orcs).

Dark Sun has Half-Dwarves.

Should they lose less of what makes the setting different and incorporate those species? Thus making it more generic?
I'm not sure what that has to do with what I said.....at all.
 



Remathilis

Legend
Dragonlance flat out doesn’t have Drow or Orcs (and Half-Orcs).

Dark Sun has Half-Dwarves.

Should they lose less of what makes the setting different and incorporate those species? Thus making it more generic?
Races (and monsters) seem to be the area WotC doesn't mind some restrictions in. Well, as far as the MTG settings go at least.

What there hasn't been (at least since SCAG) has been any sort of restrictions on classes and subclasses. Not in Eberron, Theros, Ravnica of Ravenloft. The notion that warlocks don't exist in Krynn or paladins in Athas is no longer a design principle for wotc.

Granted, the principle hasn't been tested on something as extreme as Dark Sun, but i still feel they will find a way to simulate the godlessness and arcane defiling while still keeping all PHB classes in play.
 

Charlaquin

Goblin Queen (She/Her/Hers)
And that’s just really sad. Everything has to be generic so it all fits in the same box.

That’s the exact opposite of creativity. 5E where it all fits in a nice little grey box.
It makes sense though. How do you release lots of settings (which there is clearly demand for) without the 2e problem of fragmenting the player base? Make sure all the character options in each setting book are easily adaptable to other settings.
 

DarkCrisis

Reeks of Jedi
I'm not sure what that has to do with what I said.....at all.
Everything shouldn’t be playable everywhere. Which is what WotC is trying to do.

You typically can’t play a Drow or (Half)OrcKrynn because they dont exist.

I guess Feywild Drow and Orcs can pop in and out as needed now?
 

I kinda want them to just go full DCC magic mustache rules and every Knight of Solamnia has a glorious mustache, full-stop. Women, Dragonborn, Warforged, everyone.

Thank goodness the Dwarven Women are covered with that requirement though!

Others have pointed out the salient reasons why they're full of awful tropes, so the only thing I can add is this tidbit: the Gully Dwarves are said to have come about as punishment for the interbreeding of gnomes and dwarves, which is a vile cherry on the horrible Aghar sundae.

I think that they can be fixed, though. Strip out all the negative tropes and focus on the fact that Gully Dwarves have always been survivors. Have them just be dwarves that were forced to live in especially harsh conditions after the Cataclysm. Give them full on poison-immunity and advantage on disease saving throws.

What’s the deal with Gully Dwarves? They’re, like, really dumb or something, right?
 


Micah Sweet

Level Up & OSR Enthusiast
Eh, it flips on the years. A few back it was everything was from the Shadowfell. A few before that, Outsiders.

Mark my words, in a couple of years it‘ll be a batch from the “First World”. ;)
what races had ties to the Shadowfell? Just shadar-kai as I recall.
 

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