drothgery's Victorian Eberron game - OOC


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Just an FYI - I don't think I'm going to have the mechanics worked out for everyone for the big breakout until this weekend; feel free to talk among yourselves and/or ask questions until then.
 


Einan said:
No problem. Take your time.

Einan
I say we kill the Cardinal and the inventor, tell everyone it their designed was doomed from the start, then make our own airship with their parts and profit! Anyone? :)
 

Given this...

me said:
OOC: Unfortunately, between range penalties and cover, the shooting going on here (on either side) is probably going to be very inaccurate. Horace is the only one who can hit on anything other than a natural 20, barring action points.

... I'm trying to figure some way of speeding things up. Unless Quaen pulls out a spell that can make things decisive quickly, this is going to be kind of tedious.
 

Drothgery,

I wanted to ask if I could change a feat out. If you recall, I asked about a feat that combines pistol and rapier fighting. In the new drow book, there is a feat that combines blade and hand crossbow fighting. It gives allows you to fight as if you had two weapon fighting and you also can shoot the crossbow in melee without an AoO. Would you allow this to be modified for a pistol/revolver? Could I take switch this feat in instead of 2WF?
 

EvolutionKB said:
Drothgery,

I wanted to ask if I could change a feat out. If you recall, I asked about a feat that combines pistol and rapier fighting. In the new drow book, there is a feat that combines blade and hand crossbow fighting. It gives allows you to fight as if you had two weapon fighting and you also can shoot the crossbow in melee without an AoO. Would you allow this to be modified for a pistol/revolver? Could I take switch this feat in instead of 2WF?

I'm afraid not; I don't allow feats from books I don't have (and I'm not buying many more 3.x books).
 


I hate declaring a game dead when it was almost entirely my fault; I never should have tried to run a grinder of a final combat scene in a PBP. But I'm not sure what I can do to salvage things here; running a game with two active players, one of which isn't involved in the combat scene that's going on, isn't going to work...
 

drothgery said:
I hate declaring a game dead when it was almost entirely my fault; I never should have tried to run a grinder of a final combat scene in a PBP. But I'm not sure what I can do to salvage things here; running a game with two active players, one of which isn't involved in the combat scene that's going on, isn't going to work...
I can see the frustration---PbP is not ideal for the setup, though I think you handled it well with the multiround resolution.

Besides waiting on a ping, the only other thing to do would be to fiat resolve things quickly if you have other aspects of the setting in mind to explore. Doc is a blast and I'd love to explore him more. Such a reboot could go for new recruiting as it would be a new job/problem/etc. Of course, that depends on how much you want to dedicate to continuation of the setting/concept.

I understand the frustrations (e.g., Ravenloft). Just let us know what you decide to do.
 

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