And considering how hard it is for casters to increase their saving throws (+1 is a feat), I wouldn't sneeze at it like you do.
fireball cast for 5d6 at 0 dc, or flame arrow for 2d6 at +1 dc. you decide!
And considering how hard it is for casters to increase their saving throws (+1 is a feat), I wouldn't sneeze at it like you do.
WarlockLord said:Also, per DMG, a +2 con bonus is equal to a -2 int and -2 cha. It's logical that the reverse is true.
wildstarsreach said:What would people give up to reduce a drow LA to LA +1? That may be a solution for future supplements or house rules?
Darklone said:Friend of mine had Con -4 drow with an LA of 0. Would be hard to balance though if you have high point buy values or good dice rolling char generation.
Doesn't matter as long as you put at least a 16 into Con.orcmonk220 said:Bliomey, but does he play it as a wizard/sorcerer, or a fighter, etc? I'd never play a Con -4 race with anything less than a d8 hit dice.![]()
I assume that your decision to offer the drow a spell that doesn't allow a saving throw was purposeful? Or did you just not read the spell? EDIT: Considering that Flame Arrow is a 3rd level spell that enchants 50 arrows to deal +1d6 fire damage with no save, I'd say you were relying on memory. Which proved inaccurate. /EDITSeeten said:fireball cast for 5d6 at 0 dc, or flame arrow for 2d6 at +1 dc. you decide!
Not acting or helpless? That's the same?Felix said:Another comparison would be a Human's Hold Person compared to the Drow's Hideous Laughter, since both apply virtually the same effect. It's a wash: the Human, who has access to better spells really doesn't come out on top here.
They both incapacate a foe.Darklone said:Not acting or helpless? That's the same?