Duergar with 2 Charisma

When running a Shadowrun campaign a player made an Ork Street Samurai and dropped his CHA to the lowest value he possibly could.

It really started to hit home to the player how bad a decision that was when NOBODY would do any business with him (cyberware implants, upgraded weapons, etc etc).

Realisticly, a CHA 2 character should have no place in any sort of social adventure and probably should camp outside town when the rest of the party goes in.

DS
 

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A Cha 2 creature has very little self-awareness. It has a hard time identifying itself as an individual. It is also unlikely to identify others as individuals, although it will certainly try to categorise them in some simple fashion (e.g. friend or foe). A Cha 2 creature will usually only associate with others by instinct, not through any conscious understanding that it belongs to a particular group (you will only say "I am that person's friend" if you know what "I" means in the first place). The creature finds it exceptionally difficult to make decisions affecting itself and others other than on an instinctive level.

The only creatures with Cha lower than 2 are mindless undead and programmed constructs. A humanoid creature with a Cha 2 is mentally disabled; autism may be an appropriate model.

I personally consider Cha 2 to be unplayable for a PC.

Cheers, Al'Kelhar
 



Not just autistic, but SEVERELY autistic, cripplingly autistic, beyond cripplingly autistic. 3 is supposed to be the minimum for a reason. Isn't there a rule saying that no PC stat can be start below 3? If there isn't, there should be.
 


Piratecat said:
That's how I consider an average (10) personality. I consider a low personality to be someone who people actively dislike on sight. In a fight, he's the one first to be targetted. In a negotiation, his very presence makes it harder for the others to negotiate (guilt by association?). And if a NPC has to find a patsy to pin a crime on, he'll be the first one they think of. After all, who would believe him if he denies it?

Agree wholeheartedly. Many a min-maxer has suffered at the negotiation table because of an all too low Charisma score.

I have a lot of NPC's actively ignore PC's with low Cha (6 or lower), if there is an alternative person to discuss with. Blatantly disregarding whatever the PC has to say, attributing the ideas to other PC's present. Causes quite a bit of mirth round the table.
 

The character should be utterly forgettable, lacking in confidence, unable to express himself, always staying in the background, and probably pretty plain looking. Ugliness would stand out. Nondistinctive. If you walked into a room with them sitting in the corner, you might not even notice them. Something with a 0 charisma is an object, not a being. Keep that in mind. With a 2 charisma, youre just a little bit more mentally stimulating than a rock.
 

I find this topic amusing. For the Age of Worms campaign I am running, one of my players actually rolled a 3 for one of his ability scores and chose to be a half-orc, plummetting his Charisma to a 1. He roleplays this handicap as only speaking in one-word sentences, not for a lack of Intelligence (which is an 11), but simply because he hates talking and never knows what to say. It has been a pretty entertaining roleplay (as half-orcs usually are).

Alternatively, think of the character with a 2 Charisma like the guy at conventions who insists on telling you about his 96th-level fighter and how he once went toe-to-toe with Vecna as if you cared. I cannot stand that guy.
 

Almost no self-awareness, absolutely dislikable (hate on first sight). In fact, that's the guy that will never be picked to be in a party, that player would have a hell of a time explaining why he should be traveling with the rest.
 

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