takasi said:
There's always a lowest common denominator. Not sure why you find that insulting but it is true. Three times in a row Paizo has chosen to go with what the majority can stomach in every article rather than take any risks to create something exotic that might not into every round hole.
Pleasing the majority is fine, but there should always be some consideration for the minority. Three times in a row they have chosen to snub them completely.
I do my best to ignore these insulting and often misdirecting posts, but now and then I can't hold back. Our research has shown time and time and time again that core/"generic" adventures are more popular. Forgotten Realms and Eberron adventures, while they have fans, routinely end up being on the lower end of the adventure popularity curve. I suspect this is because readers who don't play in FR or Eberron tended to rate them low because they viewed them as "unusable" for their campaign. And while I don't agree with that opinion (there's good stuff in Eberron and FR that can be ported to ANY campaign setting), the fact that we please less readers when we run FR and Eberron adventures than we do when we run core/"generic" or nostalgia-heavy adventures is a big reason that we don't print more FR or Eberron adventures. Another big reason? We simply don't get many FR or Eberron adventure submissions. It's the truth. The people who write for Dungeon prefer to write adventures not set in Eberron or the Forgotten Realms, possibly because the sheer prospect of making sure your adventure doesn't go against established world canon is to daunting.
Issue #142 may contain three "core" adventures, but one of those, "Masque of Dreams," happens to be a core adventure that is set in Mystara. We don't pimp that fact that much, because we want the casual reader to not be scared away by the fact that this adventure's set in a non-core game world, but the fact of the matter is that it falls into the category of "Campaign World Adventure."
Issue #143 has an Eberron adventure. We've ordered art for it, so it's not going anywhere. It's a short adventure, so I'm sure that'll disappoint you, but it's still set in Eberron.
Issue #144 has a FR adventure. There's a VERY good chance it's going to have a Planescape adventure (in the same way we've got a Mystara adventure in #142).
But in the end, over the past several years I've been very observant of our numbers, our sales, and our surveys. We base our decisions on what to do with Dungeon on this information, and that's why you see Dungeon doing what it's doing today. And judging by the fact that our subscription numbers and sales have been going up steadily for the past year or two, I feel confident in saying that what we've been doing is the right decision.
Could we have made EVEN MORE money by putting in lots of FR and Eberron content? Based on the big picture and on our market research and reader feedback, I feel completely confident in saying no, more FR and Eberron content would NOT have saved Dungeon.
I'm sure you'll find plenty of things in this post to misread and quote out of context, and frankly, at this stage, I don't care. After working on Dungeon for three and a half years, I feel pretty qualified to say what does and doesn't work for the magazine. If my decisions don't sit well with you, I'm sorry, but I don't make Dungeon just for you.