Dwimmermount IC:

Binder Fred

3 rings to bind them all!
"Pieter, stay here with Vindar and our new friend for now?" Meaning the injured dwarf.


OOC: Midgrim's main concern is what Sigur might do to the remaining hostages if he gets away. If he dies, on the other hand...

Here's a roll in case he can toss a dagger as well as run this turn: 1D20+2 = [1]+2 = 3.

Ah. Well. Nervermind then.
 

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Imperialus

Explorer
Climent hurls a flask of azoth towards the retreating orcs.

To hit: [1d20] = 20, damage with azoth: [1d10] = 3

It was a long shot, but somehow the spindly mage manages to hurl the flask with an almost unerring accuracy. He strikes the orc that had been previously injured by the captive dwarf in the back causing him to erupt into flames and collapse to the ground screaming.

In the mean time Klyman as you approach the object on the ground you see that it is a small flask of some kind.

Midgrim, your dagger flies off to the side bouncing against the wall.

Monster Init: [1d6] = 3
PC init: [1d6] = 5

You guys are up again. The survivors are probably about 20 feet ahead of you.
 

Leif

Adventurer
Klyman Sylar, human rogue

Klyman will grab the flask and stash it safely before continuiung the pursuit. He is careful not to outrun his stubby-legged companions, because he does not want to catch Sigur and be the only one there to fight him.

Link to Post with Klyman's Sheet
 
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Imperialus

Explorer
Klyman, as you grasp the flask you see the glyph enscribed on the outside of it for a fraction of a second before it detonates doing 10 points of damage to you directly (save for half) and igniting the Azoth contained within causing it to spray around hitting you, Midgrim and Gargrim for and additional

Azoth damage [1d10] = 8

Again, save for half.

Also remember if you happen to die, you can make a saving throw vs. death to survive with a single HP.
 

Leif

Adventurer
Klyman Sylar, human rogue

Klyman's initial save (no idea what his bonuses are, so this is just a raw roll wiyhout modifiers):
[roll0]

Spray save:
[roll1]

If he gets a dex adjustment to the second save, that's a 16, so he might have made that one, but that first save is just ugly, so asuming that Klyman takes full damage from the explosion and half from the splash (or whatever), he still takes 14 hp of damage. Since Klyman only has 4 hp, he's kinda dead (just kinda), so let me roll the death save thing in the next post.

Link to Post with Klyman's Sheet
 
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Deuce Traveler

Adventurer
Gargrim yells as he is also hit by the explosion, but keeps on running after the fleeing orcs for a round before the vision of Midgrim's fall registers in his small brain.

Save
[roll0]

OOC: I thought our cleric had healed Midgrim and Gargrim the last time we rested. If so, Gargrim has a hit point left. If not, then I am also down.
 



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