D&D 5E Eberron: Rising from the Last War Previews

Fantasy Grounds has posted a preview of the official virtual tabletop package for the upcoming Eberron setting book. It gives a great sense of the content and art style to be found in the hardcover.

Fantasy Grounds has posted a preview of the official virtual tabletop package for the upcoming Eberron setting book. It gives a great sense of the content and art style to be found in the hardcover.

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D&D Eberron: Rising From The Last War
Explore the lands of Eberron in this campaign sourcebook for the world's greatest roleplaying game.

This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron--a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age, or will the shadow of war descend once again?

  • Meld magic and invention to craft objects of wonder as an artificer--the first official class to be released for fifth edition D&D since the Player's Handbook.
  • Enter the world of Eberron in a 1st-level adventure set in Sharn, the City of Towers
  • Dive straight into your pulp adventures with easy-to-use locations, complete with maps of train cars, battle-scarred fortresses, and fallen warforged colossi.
  • Explore Sharn, a city of skyscrapers, airships, and intrigue and a crossroads for the world's war-ravaged peoples.
  • Flesh out your characters with a new D&D game element called a group patron--a background for your whole party.
  • Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player's Handbook.
  • Confront horrific monsters born from the world's devastating wars.
  • Prepare to venture into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.
Click through for more screenshots.

 

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Parmandur

Book-Friend
While yes it's subjective, I would still call it bad in the sense it looks awful.

You do not like the look of some of this art, but that is not necessarily a universally agreed-upon opinion. I find the PHB Halflings jolly and delightful. And whenever I say that, I do tend to get lots of positive reactions, so I know I am not alone.

"De gustibus non est disputandum" as they say: in a giant art-filled product, not every decision will jive with everyone. C'est la vie. Apparently, the 5E Halfling art has not proven divisive enough for WotC to backtrack on the direction or stop using the pieces that some people dislike in various capacities.
 

UnknownDyson

Explorer
Keith Baker's policy has always been that guns simply don't make sense in Eberron. The suggestion that they're a recent development of the Dhakaani was a "If you had to include guns in Eberron, here's one of the ways that would make the most sense" thought experiment.
I'n guessing that the 'Arcane firearm' mentioned is probably more a souped-up wand-like arcane focus rather than an explicitly gunpowder weapon. The weapon carried by the goblin in the picture (which does look like an actual firearm rather than an arcane focus), is likely more due to recycled art than the sudden introduction of canon firearms into the setting.

If they have officially introduced them into Eberron, I'll have a think about whether they'll exist in my Eberron, and apply that. Either way, Eberron will survive.

It's just really hard for me to agree with that sentiment and suspend my disbelief when there are flying ships and trains. Fire arms are out of place though......... :sneaky:. Only because someone arbitrarily says they are.
 

It's just really hard for me to agree with that sentiment and suspend my disbelief when there are flying ships and trains. Fire arms are out of place though......... :sneaky:. Only because someone arbitrarily says they are.
Yes. Flying ships that can only be piloted by people with the right magic mark rather than aircraft that will work for anyone.
Just like wands require a little magical training to use rather than firearms that anyone can.
Eberron has always been a place where magic was developed instead of (or rather as) technology. Aircraft and firearms were the culmination of scientific developments in many different fields on earth - developments that simply weren't made on Eberron because a better path was known.

Having said that, while the creator of the setting is fairly dead set against it containing firearms, they are also absolutely determined that if you want something in your version of Eberron, you should definitely be able to include it.
So if you want to have guns in Eberron, go for it. Whether you choose to have them developed by Dhakaan, or House Cannith, or Sarlona, put them wherever you want them to be.
 

Reynard

Legend
The issue of guns in Eberron is actually really good adventure fodder. Imagine if word gets out that someone like House Cannith (still reeling from the beating they took after the Mourning and the Warforged Emancipation) is developing wands that don't need casters. It would completely throw off the balance of power and transform warfare in Khorvaire, very likely reigniting the Last War. The PCs are tasked with stopping that development and destroying all record of it, no matter the cost.
 

JohnLynch

Explorer
I’m seeing a lot of gun in those pictures and not very much wand. I think I’m going to give this book a hard pass. I’ve already got 3e and 4e’s version of this book. I don’t really need a 3rd.
 

Ravenbrook

Explorer
It's just really hard for me to agree with that sentiment and suspend my disbelief when there are flying ships and trains. Fire arms are out of place though......... :sneaky:. Only because someone arbitrarily says they are.
I wholeheartedly agree with you. A musket costs about as much to make as a heavy crossbow, but packs a lot more punch and can easily slam through armor. Moreover, anyone with some training can use a musket. When combined with pike formations to keep away pesky cavalry, muskets are definitely the way to go even if you have artillery-like magic at your disposal.
 

Ravenbrook

Explorer
This has always been one of my favorite images of D&D halflings. To me, they'll always be hairy-footed hole dwellers. That being said, I don't hate the 5e depiction of halflings... I reserve that for 3e halflings.
I completely forgot about the 1981 picture of halflings. They actually look cool in that.
 



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