D&D 5E EB's Campaign Craziness (One Shot - Interest Check)

Three clerics? Lol. We'll spend the first month (real time) debating the merits of our respective deities.

For "Human-Normal" does that mean +1 for all 6 abilities as the variant was not selected by the dice?

Is multiclassing allowed?

EDIT: Ooo, 82 for class. Not a cleric. Probably a sorcerer. :)
 

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Teifling Tempest Cleric with a Sailor background. Well, at least I know why he’s a Tempest Cleric.


Sent from my iPad using EN World
 

This is still rough. Needs stuff like a name and history. But I was just trying to figure out what to do with the stats. Equipment is probably copy pasted from another char.

[TABLE="width: 100%, align: left"]
[TR]
[TD="width: 33%"]Name: Terry Golberth
Race: Female Human
Background: Soldier
Class: Cleric 1 of Nature
Alignment: Neutral Good
Proficiency Bonus: +2
Inspiration: No
Spent HD: none

Strength: 12 (+1)
+Athlethics: +3​

Dexterity: 12 (+1)
Acrobatics: +1
Sleight of Hand: +1
!Stealth: +1​

Constitution: 15 (+2)

Charisma: 14 (+2)
Deception: +2
+Intimidation: +4
Performance: +2
+Persuasion: +4​
[/TD]
[TD="width: 33%"]Passive Perception: 13
Passive Investigation: 10
Initiative: +1
AC: 17
Speed: 30 ft
Hit Dice: 1d8
HP: 10/10


Intelligence: 11 (+0)
Arcana: +0
History: +0
Investigation: +0
Nature: +0
Religion: +0​

Wisdom: 17 (+3)
Animal Handling: +3
+Insight: +5
Medicine: +3
Perception: +3
+Survival: +5​

+Proficient, !Disadvantage
[/td][td="width: 33%"]
Portrait Terry Golberth.png
[/td]
[/tr][/table]
[sblock="COMBAT"]OFFENSE Initiative: +1[table="align: left"]
[tr][td]Weapon
Shillelagh
Quarterstaff
Light Crossbow
SPELL[/td][td="align: center"]Range


80/320
varies[/td][td="align: center"]To Hit
+5
+3
+3
+5[/td][td]Damage
1d8+3 (b)
1d6+1 (b)
1d8+1 (p)
varies[/td][td]Notes
Counts as magic, uses wisdom for attack and damage bonuses
Versatile 1d8
Ammunition
varies, DC 13[/td]
[/tr]
[/table]
DEFENSE AC: 17
[table="align: left"][tr][td]Strength: +1
Intelligence: +0[/td][td]Dexterity: +1
+Wisdom: +5[/td][td]Constitution: +2
+Charisma: +4[/td][/tr]
[/table]
EXPENDABLES
[-] 2nd levelChannel Divinity: 1 (short/long)[/-]
[table="align: left"]
[tr][td]

Spells Per Long Rest
Spells Cast[/td][td="align: center"]1st
2
0[/td][td="align: center"]2nd
-[/td][td="align: center"]3rd
-[/td][td="align: center"]4th
-[/td][td="align: center"]5th
-[/td][td="align: center"]6th
-[/td][td="align: center"]7th
-[/td][td="align: center"]8th
-[/td][td="align: center"]9th
-[/td][/tr][/table]Cantrips: Shillelagh#, Light, Spare the Dying
1st level: 4
+ Spell benefits from higher casting level. * Spell requires concentration
# Requires a spell focus or cheap material component. $ Requires a material component that costs money[/sblock][sblock="FEATURES AND TRAITS"]Proficiencies and Languages
Languages: Common + 1
Armor: Light, Medium, and Heavy Armor
Weapons: All Simple weapons
Tools: Gaming set, Vehicles (land)​
Race: Human
+1 to all ability scores; Speed: 30 feet; Size: Medium; Livespan: less than 100 years​
Background: Soldier
Skills: Athletics, Intimidiation;
Military Rank:
Feats: None
Class: Cleric, Nature Domain
Spellcasting:
Domain: Nature
Domain Spells: Animal Friendship, Speak with Animals
Acolyte of Nature: You know the druidic cantrip shillelagh. You gain proficiency in one of [-]Animal Handling[/-], [-]Nature[/-], or Survival.
Bonus Proficiencies: You are proficient in heavy armor
[/sblock][sblock="EQUIPMENT"]Scale Mail(AC 14+Dex (max 2), 45#)
quarterstaff (4#)
light crossbow (5#)
shield
quarrels 20 (1#), in quiver next to backpack
Holy Symbol, amulet (1#), on neck
coil of rope, silk (5#), on belt
backpack
common clothes (3#)
bedroll (7#)
prayer book (5#)
incense
potion of healing, 2
disguise kit (3#)
mess kit (1#)
sewing kit (1#)​
belt pouch (14 gp, 0 sp, )

Equipment Weight: 53#
[sblock="Carrying Capacity"][table="align: left"][tr][td="align: center"]Encumbered
60[/td][td="align: center"]Heavily Encumbered
120[/td][td="align: center"]Carrying Capacity
180[/td][td="align: center"]Push, Drag, Lift
360[/td][/tr][/table][/sblock][/sblock][sblock="DESCRIPTION and HISTORY"]HISTORY:
[table="width: 100%, align: left"][tr][td="width: 33%"]Race: Human
Gender: Female
Age: 25
Relationship: None[/td]
[td="width: 33%"]Height: 5' 8"
Weight: 145#
Complexion: smooth, a few scares
Skin: light[/td]
[td="width: 33%"]Hair: black, short cropped
Eyes: gray
Face Structure: strong jaw, high cheeks
[/td][/tr][/table]
APPEARANCE:

PERSONALITY:

Traits:
Traits:
Ideal:
Bond:
Flaw:
[/sblock]
 
Last edited:

Draft #1

[TABLE="width: 100%, align: left"]
[TR]
[TD="width: 33%"]Name: Niklos of Lyra
Race: Male Stout Halfling
Background: Outlander
Class: Cleric 1 of Life
Alignment: Lawful Good
Proficiency Bonus: +2
Inspiration: No
Spent HD: none

Strength: 10 (+0)
+Athlethics: +2​

Dexterity: 16 (+3)
Acrobatics: +3
Sleight of Hand: +3
Stealth: +3​

Constitution: 14 (+2)

Charisma: 11 (+0)
Deception: +0
Intimidation: +0
Performance: +0
+Persuasion: +2​
[/TD]
[TD="width: 33%"]Passive Perception: 13
Passive Investigation: 10
Initiative: +3
AC: 14
Speed: 25 ft
Hit Dice: 1d8
HP: 10/10


Intelligence: 11 (+0)
Arcana: +0
History: +0
Investigation: +0
Nature: +0
+Religion: +2​

Wisdom: 16 (+3)
Animal Handling: +3
Insight: +3
Medicine: +3
Perception: +3
+Survival: +5​

+Proficient, !Disadvantage
[/td][td="width: 33%"]

[/td]
[/tr][/table]
[sblock="COMBAT"]OFFENSE Initiative: +3[table="align: left"]
[tr][td]Weapon
Handaxe
Light Crossbow
Unarmed strike
Guiding Bolt
Sacred Flame
Word of Radiance[/td][td="align: center"]Range
20/60
80/320

120
60
5 (radius)[/td][td="align: center"]To Hit
+2
+5
+2
+5
+5[/td][td]Damage
1d6 (s)
1d8+3 (p)
1 (b)
4d6 (radiant)
1d8 (radiant)
1d6 (radiant)[/td][td]Notes
Light, Thrown
Ammunition, Loading, Two-handed

next attack against target has advantage

CON save (DC 13) for no damage[/td]
[/tr]
[/table]
DEFENSE AC: 14
[table="align: left"][tr][td]Strength: +0
Intelligence: +0[/td][td]Dexterity: +3
+Wisdom: +5[/td][td]Constitution: +2
+Charisma: +2[/td][/tr]
[/table]
EXPENDABLES
[-] 2nd levelChannel Divinity: 1 (short/long)[/-]
[table="align: left"]
[tr][td]

Spells Per Long Rest
Spells Cast[/td][td="align: center"]1st
2
0[/td][td="align: center"]2nd
-[/td][td="align: center"]3rd
-[/td][td="align: center"]4th
-[/td][td="align: center"]5th
-[/td][td="align: center"]6th
-[/td][td="align: center"]7th
-[/td][td="align: center"]8th
-[/td][td="align: center"]9th
-[/td][/tr][/table]Cantrips: Guidance*, Sacred Flame, Word of Radiance#
1st level: Bless+*#, Cure Wounds+, Guiding Bolt+, Purify Food and Drink^, Sanctuary#, Shield of Faith*#
+ Spell benefits from higher casting level. * Spell requires concentration. ^ Spell can be cast as a ritual.
# Requires a spell focus or cheap material component. $ Requires a material component that costs money[/sblock][sblock="FEATURES AND TRAITS"]Proficiencies and Languages
Languages: Common, Halfling, Gnomish
Armor: Light, Medium, Heavy Armor, and Shields
Weapons: All Simple weapons
Tools: Lute​
Race: Halfling, Stout
+2 to Dexterity, +1 to Constitution
Speed: 25 feet
Size: Small;
Lifespan: generally lives into the middle of his or her second century.
Lucky: Reroll 1s on Attacks, Checks and Saves.
Brave: You have advantage on saving throws against being frightened.
Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.
Stout Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.​
Background: Outlander
Skills: Athletics, Survival
Wanderer You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.​
Feats: None
Class: Cleric, Life Domain
Spellcasting:
Domain: Life
Domain Spells: Bless, Cure Wounds
Disciple of Life: Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Bonus Proficiencies: You are proficient in heavy armor
[/sblock][sblock="EQUIPMENT"]Leather Armor(AC 14, 10#)
handaxe (4#), belt
staff (walking stick) (#1), hand
light crossbow (5#), back
quarrels 20 (2.5#), in case on belt
Holy Symbol, amulet (1), neck
traveler's clothes (fur) (4#)
belt pouch (1#)
36 gp, 5 sp, 4 cp
tinderbox (1#)
trinket (pipe that blows bubbles)​
backpack (5#)
torches, 2 (2#)
rations, 2 days (4#)
waterskin (5#)
mess kit (1#)
sack (.5#)
small presents (5#)​

Equipment Weight: 50#
[sblock="Carrying Capacity"][table="align: left"][tr][td="align: center"]Encumbered
50[/td][td="align: center"]Heavily Encumbered
150[/td][td="align: center"]Carrying Capacity
150[/td][td="align: center"]Push, Drag, Lift
300[/td][/tr][/table][/sblock][/sblock][sblock="DESCRIPTION and HISTORY"]
[table="width: 100%, align: left"][tr][td="width: 33%"]Race: Halfling, Stout
Gender: Male
Age: 70
Relationship: None[/td]
[td="width: 33%"]Height: 3'
Weight: 45#
Skin: ruddy[/td]
[td="width: 33%"]Hair: white, long, curly
Eyes: blue
Face Structure: broad
[/td][/tr][/table]
APPEARANCE:

Jolly and plump.
Dressed all in fur, from his head to his foot.
He has a broad face, and a round little belly, which shakes when he laughs like a bowl full of jelly.
The stump of a pipe he holds tight in his teeth, and bubbles from it encircle his head like a wreath.

PERSONALITY:

Traits: I spend much of my money on small presents, which I give to the children I meet.
Traits:
Ideal: Greater Good. It is each person’s responsibility to make the most happiness for everyone. (Good)
Bond: An injury to a child is an injury to me.
Flaw: I am too enamored of ale, wine, eggnog, and other intoxicants.

HISTORY:

[/sblock]
 

Three clerics? Lol. We'll spend the first month (real time) debating the merits of our respective deities.

For "Human-Normal" does that mean +1 for all 6 abilities as the variant was not selected by the dice?

Is multiclassing allowed?

EDIT: Ooo, 82 for class. Not a cleric. Probably a sorcerer. :)

You are correct +1 to each ability score.

Wish to discuss multi-classing in the OOC - need to think on it, get some ideals

Not a Sorcerer but close
[MENTION=20711]hero4hire[/MENTION]
dragonborn(blue)
rogue
scout
guild artisan

Great start on the characters everyone please move them to the RG and we will finish them up.
 

What is the campaign world? Generic? WoG? FR? and where in those places does the game start. I know it probably has no bearing on the adventure but it makes backgrounds easier to deal with. Oh, and do you have a former Rank for my soldier?

Specialty [roll0] Support: I suppose that makes sense for the cleric of Mielikki who doesn't carry a sword.
EDIT: Forgot to roll for rank: _: 1D100 = [71] = 71 Hmm, maybe a captain of chaplains.
 
Last edited:

Pirate. I’m totally making a Pirate. Any chance of making a Feral Tiefling, from the Sword Coast Guide? I did roll a 78 on subrace, and +2 Dex might work better for my concept than +2 Cha. Though I could make either work.
 

You are correct +1 to each ability score.

Wish to discuss multi-classing in the OOC - need to think on it, get some ideals

Not a Sorcerer but close
[MENTION=20711]hero4hire[/MENTION]
dragonborn(blue)
rogue
scout
guild artisan

Great start on the characters everyone please move them to the RG and we will finish them up.
Would've liked any other Rogue subtype due to playing a scout in Temple. But I can deal.

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