D&D 5E EB's One Shot: Legends are Made, not Born (OOC)


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tglassy

Adventurer
With the extra 2 points in the array, I know it costs 2 points to go from 13 to 14, and then from 14 to 15, how many would it take to go from 15 to 16? Or is that not allowed before racial bonuses? I would assume 2 or 3 points to raise it to 16.

My wizard is turning out min-maxed, but it's mainly because of his character rather than because I min-max. I usually don't like to, it since he's slightly insane, I've got his wisdom to 8, and because he's insane I have his charisma to 8 as well. He's an old man, so his strength could be 8 or 10, which leaves his Int, Con and Dex. I've always envisioned him somewhat good at sleight of Hand, and a high Conncan be explained by him being insane. He doesn't notice things like "pain" very well.

So I've got 8, 15, 15, 15, 8, 8 before the extra two points. +1 to Int and Con, then another plus 1 from Keen Mind to Int puts it at 8, 15, 16, 17, 8, 8, which is good.

But for those other two points, I need to know what's allowed. I can make the Int an 18. Otherwise, I'll just put them in Strength and say he's spry for his age (50s or 60s).


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tglassy

Adventurer
Cool. That's what I though. I really don't want him wise or charismatic, so it's gonna be strength.


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tglassy

Adventurer
Ok, all done. I'll let y'all decide who comes. The narcissistic Tabaxi Ranger or the insane human Wizard.


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JustinCase

the magical equivalent to the number zero
That has all the bases covered, if any of those has some trapfinding skills. (It's not restricted to rogue anymore.)
 


EarlyBird

Explorer
That has all the bases covered, if any of those has some trapfinding skills. (It's not restricted to rogue anymore.)

I think anyone may search for trap, and anyone may disarm them? (not sure there) - rogues just do it way better than say a... cleric of the war god (haha)
 

tglassy

Adventurer
I don't think Rogues actually can do it better, unless they have expertise in Thieves Tools, which I don't know if I've ever seen a Rogue take...


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JustinCase

the magical equivalent to the number zero
Ha! :)

Nah, my cleric holds all the dwarven deities in great regard, but he has committed himself to Dumathoin, Keeper of Secrets Under the Mountain, god of the precious metals within the earth, keeper of the dwarven dead.

So he's a pretty smart, devout dwarf, who just happens to wield a warhammer with great skill. Also, I've finished his crunch in the RG. All that's left is a decription, a small bio, and of course a name. :D
 


Charwoman Gene

Adventurer
Leilara is proficient in Investigation and Perception she doesn't have thieves tools proficiency to disarm, but could make the attempt with dex if she purchased them. as she just purchased them.
 


EarlyBird

Explorer
And that wasn't so hard...

Nameless dwarf cleric
- or Hjolgrun the Blessed of Clan Hammerhand
- where does cannot become lost underground come from?
- under combat training thrown hammers got errated into light hammers
- twice I have leftover gold at 6gp, and maybe you should buy a pouch(belt) for easy access to potion/holy water

Leilara

- wow she has 42,736 HD but only 9 hp? lol
- with euipment listed you should have 5 gp leftover as well
- don't see the thieve's tools I would trade them out for the lute and then you are 10gp up

Badger

- background says outsider /should be hermit
- will allow spells from other offical sources as this helps create different character types
- dispel magic should possible be detect magic
- have leftover gp at 19gp 5sp // need to spend 5sp on the pouch your money is in (haha)

Milady de Winter

- is ready to go
 

EarlyBird

Explorer
And now for how to get he group together...

This adventure is just your usually villagers kidnapped - need heroes to go save them

Easy right, well not all things go as planned.

I already know why Leilara would be on this jaunt - as she would want to observe real heroes in action

Anyone else have a motivation to help me get your characters into the mix. Nothing serious just a hook.
 

KahlessNestor

Adventurer
Milady has high dex and an inclination to theft, but no thieves tools at the moment. Too expensive. She was who I thought would work best for this party too. She might need some incentive to help people, but I suppose I could come up with something lol

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tglassy

Adventurer
Cool. Ready to go.

Now I just need to get back into Badger's character. Muahaha. I've always wanted to have a magic user with all the Fire Cantrips. Not as much utility, but man, should be fun!


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hafrogman

Adventurer
I sort of set Hassan up as a general do-gooder. Wherever there is injustice, he'll be there, etc. But he could be drawn in by any number of things, the challenge, a beautiful woman, the promise of good beer...
 

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