D&D 5E (2014) EB's Storm King's Thunder - OOC (FULL)

My thinking was with six characters you wouldn't be needed for fighting much. And with the low stat character would go more support. Not the killer of the team but the one person everyone wants to be around when things get tough. Sorry the stats didn't make him optimal for a build but I thinking the fun will come in the playing him/her. The little guy with the little stats turning out to be a big hero.

I also had the ideal of you flying in to join the group on a giant owl. lol
 

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I would rather limit the swapping, some skills for skills is ok. Like swapping the Deception out for Persuasion as your characters favorite form of interaction with NPCs. Keeping the skills about even on what they do. So you could swap History out for things like Nature or Religion i.e. a more focused topic your character learned growing up, or what your family was into business wise.
 

I was planning to play him as the smooth idiot. He should not have any Int skills. He's just not studious. If I can't move the skill to something useful, I'll leave it as History and treat it as a dump skill because he WILL NOT make the rolls. You say "anyone making a History check..." he doesn't roll.
 

And the RG is up

And the guest list is set. Welcome everyone to the game.<snip>
6. hero4hire - ??? unknown at this time

Oh cool! The finished character is at home in a notebook. But I have a link to the rolls.
Halfling: 4D6.HIGH(3) = [2, 4, 6, 1] = 12
4D6.HIGH(3) = [6, 5, 5, 5] = 16
4D6.HIGH(3) = [1, 5, 4, 6] = 15
4D6.HIGH(3) = [3, 2, 3, 6] = 12
4D6.HIGH(3) = [4, 6, 2, 1] = 12
4D6.HIGH(3) = [4, 2, 4, 2] = 10

I picked the race Halfling then rolled then decided on Barbarian.

I will post the details probably tomorrow. I am DMing straight after work tonight.
 
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I feel bad now about my good roll I made a while ago:

_: 4D6.HIGH(3) = [5, 2, 5, 1] = 12
4D6.HIGH(3) = [6, 1, 6, 1] = 13
4D6.HIGH(3) = [3, 1, 3, 1] = 7
4D6.HIGH(3) = [5, 2, 6, 6] = 17
4D6.HIGH(3) = [2, 1, 6, 6] = 14
4D6.HIGH(3) = [6, 4, 6, 6] = 18


Oh, and I'm taking Waterdhavian Noble for background. Can I sub Deception for History? I can't imagine all nobles being history savants. Deception seems more their style. I really don't see this char as much of a History buff.

Thing about anonymous rolls is they are tough to check if that was not the millionth character rolled.

Not my call, but I always either put my handle or my character's name when using coyotecode.
 

Wilhelm the Warlock is complete! Now in the RG.

[sblock=How's this for a bio?]Sometimes Wilhelm muses that he owes his life to the death of other people. His mother, an adventuring rogue working for a group called Fortune's Friends, died in labor, and Wilhelm grew up in on the farm where she gave birth to him. He never knew who his biological father was, because his mother had refused to tell anyone.

Wilhelm was loved by his adoptive family, and he helped out at the farm when not visiting Grandfather Gaunt, a retired member of Fortune's Friends who had decided to settle down and keep an eye on the boy. The old sage told him many stories of the Friends and their exploits, always emphasizing and sometimes exagerating his mother's part. Gaunt realized too late that it had awakened a thirst for adventure in the young lad, and thereafter tried to temper his dream to one day become an adventurer himself.

When his adoptive sister died from a devastating illness, something changed in Wilhelm. He grew more serious, becoming too mature for his age, and he kept asking Gaunt about creatures that seemed immortal or extremely long-lived. The sage tried hard to change the subject, and Wilhelm knew that if he really wanted answers, he would have to browse his guardian's library without Grandfather Gaunt looking over his shoulder.

One day when Gaunt was out on an errand, Wilhelm snuck inside and read a few tomes before finding a hidden switch among the library shelves. Following his curiosity, the boy activated the switch and found a secret room where the more dangerous magical items were kept. But Wilhelm barely looked at anything except for a big, black grimoire, bound in leather and decorated with bone-shaped metal as if refraing its contents from spilling out.

The book beckoned him. He could almost hear the promises being whispered in his ears.

Something happened when his fingers touched it. It was a dream, he was sure, because he had never been to this place he found himself; a place of cold and darkness, of figures etched in solid ice and shadows moving of their own volition.

A robed wizard stood before him; a human man with dark grey skin, eyes like pools of darkness and a wolfish grin. His lips did not move, but Wilhelm heard the words nonetheless.

"You seek power over death. I will grant it, but first you must learn. Use the magic within."

Before he could answer, everything went black as if the bubble had abruptly been burst, and Wilhelm awoke in a field, his sweaty hands hugging the tome to his chest. Before realizing what had transpired, his adoptive father's sheep thundered past, bleating in fear, gathering near him for protecting. Then he heard the howling, and his blood froze.

A pack of wolves surrounded him and the flock, approaching slowly, certain of their feast. His heart raced; he carried no weapons and the only thing he had was the book. Instinctively Wilhelm knew not to throw the grimoire, and with the same gut feeling he raised a hand, as if he were a wizard in Grandfather Gaunt's stories. Perhaps the wolves would recognize it and flee.

For the second time that day, something happened. Reaching inside while holding the mysterious tome with his other hand, Wilhelm brought forth the image of a magical ray of damaging energy being cast by a warmage, and pulled it into reality. A line of pure energy, black but somehow bright, raced from his upraised hand to the alpha wolf, blasting away part of its face.

The wolves were not half as surprised as Wilhelm was.

Trying the same trick, he again created a magical ray of eldritch power to hit the lead wolf, which whimpered and fleed with its tail between its hindlegs. The rest of the pack followed, and within moments Wilhelm was alone with the sheep, that kept their distance as well.

"I'm a wizard," Wilhelm thought to himself, and realized it was not at all what he had imagined.

Returning home, he decided not to tell anyone about his experience. Instead, he retreated to his room and studied the grimoire, watching the markings on the pages but understanding nothing. Slowly he started to realize that no, of course he could not read it yet. It was like one of the adventures from his mother, where the magic only became apparent after completing a quest!

The next day Wilhelm snuck out of the house before anyone was awake, carrying the grimoire, two daggers that belonged to his mother, and a few useful items in a backpack.[/sblock]
 


I just can’t seem to get behind a halfling shepherd druid. I’ve been trying to gather up some inspiration but it’s just not coming.

We have a paladin and a barbarian, so we are good with frontliners. We have a rogue. We have a wizard and a warlock so magic in range attacks are good. I really do just need a healer/support person. That means Cleric, Druid or bard. Really only the Cleric is actually on the list of classes that have variations in SCAG. Would you be terribly upset if I switched to being an arcane Cleric?


Sent from my iPad using EN World
 
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