fearsomepirate
Hero
I played 2 sessions of it. I was warned by the other players not to play a Fighter, which is what I wanted to play, since it was apparently one of the hardest classes to build correctly. That seemed weird to me. I'd played a few sessions of 2e as a Fighter, and it was my preferred class in Icewind Dale and Planescape: Torment, and weren't those D&D-based?
So I played a cleric. They told me to just pick a lot of Cure spells, but as I poked through the pile of books the DM had for me, I found a spell called Holy Storm, which does 2d6 damage per round to evil creatures, no save. A quick eyeballing of the math confirmed this was by far the most powerful thing I could potentially do. I don't remember what level we were, but it's a 3rd-level spell, so we must have been at least 5th level, so it was potentially 10d6 of damage.
We proceeded to cheese our way through a good portion of the DM's dungeon by opening a door, casting Holy Storm, slamming it shut, and having the Fighter hold the door shut as everything inside died. I'm pretty sure we killed the dungeon boss that way, too. It was funny, but boring.
I didn't form a strong opinion of the game based on that experience. After two sessions, the DM moved. I found out much later that 3.5 had a reputation for clever players being able to break things by getting cheesy with expansions, so I figured my experience was hardly atypical.
So I played a cleric. They told me to just pick a lot of Cure spells, but as I poked through the pile of books the DM had for me, I found a spell called Holy Storm, which does 2d6 damage per round to evil creatures, no save. A quick eyeballing of the math confirmed this was by far the most powerful thing I could potentially do. I don't remember what level we were, but it's a 3rd-level spell, so we must have been at least 5th level, so it was potentially 10d6 of damage.
We proceeded to cheese our way through a good portion of the DM's dungeon by opening a door, casting Holy Storm, slamming it shut, and having the Fighter hold the door shut as everything inside died. I'm pretty sure we killed the dungeon boss that way, too. It was funny, but boring.
I didn't form a strong opinion of the game based on that experience. After two sessions, the DM moved. I found out much later that 3.5 had a reputation for clever players being able to break things by getting cheesy with expansions, so I figured my experience was hardly atypical.