Steve Gorak
Adventurer
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Focusing his attention on the second smoke mephit, Theremin will attack it at distance using a swooping attack.
[sblock=ooc]Using Fist of broken air (initiated by unarmed strike, duration: inst. Your unarmed strikes are treated as 15-foot ranged attacks for that attack action, as well as the rest of the turn.)
Theremin will remain 15ft away from any enemy and fly away afterwards (he basically will do a flyby attack loop)
2 unarmed attacks + 1 bonus action one:
Attack 1: [roll0]
damage [roll1]
Attack 2: [roll2]
damage [roll3]
Bonus action attack: [roll4]
damage [roll5]
Note 1 : Theremin will use deflect missile (reaction) if hit by a ranged weapon.
Note 2 : Theremin will cast absorb energy (reaction) if hit by an energy attack that does more than 8 hp damage.
AC: 18
HP: 45/45
Ki points remaining: 5
[/sblock]