dave2008
Legend
Sorry, I have diarrhea of the mouth ;.;
Well see that's just it, I think the encounter table works fine for the basic rules and for stock character options. At low levels you don't have to worry about things like perfect accuracy at 600 feet, bards/sorcs with eldritch blast, any class other than fighter with action surge, and so on. There are a couple of hybrid subclasses, but otherwise the classes tend to stick fairly well to their roles, so without feats or MC, I feel the base encounter table is right. Monsters are tuned for those kinds of PCs, and the challenge they represent is much more accurate; no twinned cure wounds, no quickened action surge EB spam, no pact-smites, etc.
Well, I think you could, largely, get away with a single table, but it would be for MC and Feat games.
Possibly, I've started work on a new table with another category. It could just make the DMG table conform to the new paradigm. That being said, i think the DMG table will need to be adjusted based on the outcome of your analysis in the last paragraph of your post.
See, I don't think so. The versatility added by feats and MC, as well as the increase in power, largely counter-acts the action economy hit.
I think a multiplier is still probably needed, it just might be different than the one in the DMG. A bit less aggressive lets say.
See, that's the issue is there needs to be a solid understanding of how access to new spell levels is going to affect the damage output and mitigation abilities of a party. A spell like fireball is going to be very effective at inflicting damage, and a spell like wall of stone is going to be good at mitigating it (in the sense that you can block creatures from using their actions to attack you by forcing them to maneuver around the wall), which is why the rate of increase needs to intensify as the levels climb.
I think I'm going to start working on getting those characters drawn up now and then see if I can't find the formulas for calculating the average damage of a spell with a given DC vs a known save bonus (I can't imagine it's too different from the hit% calculations, but I don't know how to account for criticals either, so, yay google!). New semester is about to start, and I'm a procrastinator, so I feel like this is something I can get done soonish in lieu of schoolwork, if you'd be interested in the data I come up with (probably an excel spreadsheet or a formatted text file).
I'm thinking I'm going to run the tests at lvls 1, 3, 5, 8, 11, 14, 17, and 20, with Plvl +2 (solo), = (small group, 2 mobs), -2 (medium group, 4 mobs), and -8 (large group, 16 mobs). I think I'm going to have to look up MC builds too, and run a few of the more extreme combos as their own tests as well, probably pallock, BMbarb, and some kind of rogue MC, assassin shadow monk?
Damn your interesting and timely topic...![]()
That would be great! Thank you for the offer, I look forward to what you come up with.