Hypersmurf
Moderatarrrrh...
KarinsDad said:You are focusing on many perceived Real World misconceptions like: A trip attack requires that the weapon entangle the leg. There is no such rule.
Except for the whip

Dannyalcatraz said:That is a complete misrepresentation of my position. I'm not exploiting some kind of loophole.
RAW, Trip and melee touch attacks require a successful hit, just like regular attacks.
RAW, energy weapons do their extra damage on a successful hit.
End of story.
You missed out "RAW, weapons deal damage on a successful hit".
Remember, this rule comes not from the combat section, nor the description of attacks, but from the description of weapons.
Let's say we trip as an unarmed attack. We make our unarmed melee touch attack, and if we succeed, we make an opposed Strength check. No problem.
Now we trip with a flail. We make our melee touch attack, and we score a successful hit.
Because we are using a flail, the damage column gives the damage dealt by the weapon on a successful hit. We aren't using the fact that the combat section notes that attacks deal damage etc, etc, because this is overridden by the Trip rules. But we're tripping with a weapon, and on a successful hit, weapons deal damage defined by the table.
Once this is out of the way, we carry on with the opposed Str check etc.
Can you see that, by using the text under Weapons, and noting that the damage is because it's a weapon, I'm using the exact argument you're using for Flaming? Trip prevents the normal comparison of attack roll to AC yielding damage, but if it does not ignore the Flaming 'successful hit' language, how can it ignore the Weapons 'successful hit' language?
-Hyp.