Dannyalcatraz said:
As I already pointed out, the language of the trip section substitutes a different result (making your opponent prone) for weapon damage.
It does NOT, however, redefine "successful hit," and in fact, requires one to successfully resolve a trip attack.
No, it does not. According to any by the rules "weapon special damage with a successful hit" theory, the successful melee touch attack is all that is needed because THAT is the successful hit with the weapon.
Touch Attacks: Some attacks disregard armor, including shields and natural armor. In these cases, the attacker makes a touch attack roll (either ranged or melee). When you are the target of a touch attack, your AC doesn’t include any armor bonus, shield bonus, or natural armor bonus. All other modifiers, such as your size modifier, Dexterity modifier, and deflection bonus (if any) apply normally.
The opposed check is not a "to hit" roll and hence cannot result in a successful hit. It is an opposed roll which dictates the successful trip, but not the successful hit.
Opposed Checks
An opposed check is a check whose success or failure is determined by comparing the check result to another character’s check result. In an opposed check, the higher result succeeds, while the lower result fails. In case of a tie, the higher skill modifier wins. If these scores are the same, roll again to break the tie.
There are two rolls made here. One is a "to hit" melee touch attack and the other is a "str vs. str" or "str vs. dex" opposed check.
Opposed checks are not to hit (i.e. attack) rolls and hence cannot result in
successful hits.
PHB 309
hit: Make a successful attack roll.
So, your theory here is making up brand new rules that an opposed check is a successful hit as opposed to a successful melee touch attack being a successful hit.
Dannyalcatraz said:
The benefit of the Improved Trip attack is thus twofold- elimination of the AoO that would normally be triggered, and allowing the tripper to deliver a second attack on that target.
To continue to read:
...with a RAW interpretation means you're going to have to figure out the underlying damage for the list of attacks that currently don't do underlying damage: Bull Rush, Grapple, Disarm, Grapple and Trip.
These attacks have effects INSTEAD of underlying damage.
However, since they still require successful attacks, they should still trigger weapon special abilities dependent upon "successful hits."
Total semantics and not based anywhere in the rules. Nowhere is there an "instead of damage rule".
You totally made that up.
Instead, there is a "what happens when you trip" rule. Or, what happens when you grapple rule, etc.
Could we stick to the actual rules please? An opposed check is not a to hit roll and there are no instead of damage rules.
It's one thing to interpret rules differently. It's another to make up brand new rules out of whole cloth and pretend that your interpretation has any bearing within the rules at all.
