Mmr. Pain hurts.
Anyways...
Skill Tricks:
Hrm. They could work, but I'd have to do something about the cost, since a single skill point in this system is worth a good deal more than in core (up to 5 points), and RAW skill tricks cost 2 points.
Easiest way would be to give you 2 skill tricks per skill point you spend. I'll have to try and look over CS this evening to see if that feels right.
Bloodseeker:
I'll have to say no. I like the idea, but it's just a bit unwieldy and there were too many times I had to pause and triple read a section to figure out the intent of the author.
I could probably make it work to my satisfaction, but I've got enough tweaking to juggle with this game already.
Half-Fey:
Not familiar with that template, where's it from?
Depending on the template's abilities, you'd loose some of the goblin racial abilities to pay for the LA.
On the topic of LA...
I'm pondering just dropping the way I'm doing it and just using RAW, just for the sake of balance (such as it is at 20th level).
Still, in all fairness, I've had a bout of neck pain and headaches IRL the last few days, which is somewhat detracting from my ability to review the LA vs Racial Bonuses thing, so I may change my mind again once I get a good look-over on it all.
So, that's just a heads up to you LA folk to have a backup build in mind in case I do bring LA back in.
Oh, and on the Soul Eater:
I'm not liking the idea of him being able to deal a potential 10 negative levels per round. So, what would you all think if the Energy Drain attack was limited to a full round action (for the single attack)?
Still a nasty ability, but not as over done.
Alternatively, I could take a page from the Vampire, and just say it's limited to 1 Energy Drain per round, which would still let him make use of a full attack action, just that only the first hit in a round would give the negatives.
Dread Necromancer:
That should be fine. I like the idea of the Ur-Priest, but it has always been a bit over the top in terms of the raw caster levels it gives.
Anyways...
Skill Tricks:
Hrm. They could work, but I'd have to do something about the cost, since a single skill point in this system is worth a good deal more than in core (up to 5 points), and RAW skill tricks cost 2 points.
Easiest way would be to give you 2 skill tricks per skill point you spend. I'll have to try and look over CS this evening to see if that feels right.
Bloodseeker:
I'll have to say no. I like the idea, but it's just a bit unwieldy and there were too many times I had to pause and triple read a section to figure out the intent of the author.
I could probably make it work to my satisfaction, but I've got enough tweaking to juggle with this game already.
Half-Fey:
Not familiar with that template, where's it from?
Depending on the template's abilities, you'd loose some of the goblin racial abilities to pay for the LA.
On the topic of LA...
I'm pondering just dropping the way I'm doing it and just using RAW, just for the sake of balance (such as it is at 20th level).
Still, in all fairness, I've had a bout of neck pain and headaches IRL the last few days, which is somewhat detracting from my ability to review the LA vs Racial Bonuses thing, so I may change my mind again once I get a good look-over on it all.
So, that's just a heads up to you LA folk to have a backup build in mind in case I do bring LA back in.
Oh, and on the Soul Eater:
I'm not liking the idea of him being able to deal a potential 10 negative levels per round. So, what would you all think if the Energy Drain attack was limited to a full round action (for the single attack)?
Still a nasty ability, but not as over done.
Alternatively, I could take a page from the Vampire, and just say it's limited to 1 Energy Drain per round, which would still let him make use of a full attack action, just that only the first hit in a round would give the negatives.
Dread Necromancer:
That should be fine. I like the idea of the Ur-Priest, but it has always been a bit over the top in terms of the raw caster levels it gives.