D&D (2024) Epic Boon Balance

Clint_L

Hero
Let's talk about epic boons. As the capstone feature they should be pretty amazing, right? And some of them are. But a lot of them are definitely not. In fact. I would argue that a lot of them sound worse than a regular feat, or even a level 1 feat.

Example A:
EPIC BOON OF THE UNFETTERED 20th-Level Feat Prerequisite: Expert or Warrior Group Repeatable: No
As a Bonus Action, you can take the Disengage Action, which also ends the Grappled and the Restrained Conditions on you.

So, this gives you something you can do as an action and makes it a bonus action, okay, occasionally handy, AND lets you end the grappled or restrained conditions which...yeah. Very situational.

Example B:
EPIC BOON OF LUCK 20th-Level Feat Prerequisite: Expert Group Repeatable: No
Immediately after you roll a d20 for a d20 Test, you can roll a d10 and add the number rolled to the test. Once you use this benefit, you can’t use it again until you roll Initiative or finish a Short Rest or a Long Rest.

So, you get to add 5.5 to a D20 roll (on average), once every rest. Again, nice but...you're getting an extra bardic inspiration. Not exactly mind-blowing.

But then there's stuff like:
Example C:
EPIC BOON OF RECOVERY 20th-Level Feat Prerequisite: None Repeatable: No
You can use a Bonus Action to regain a number of Hit Points equal to half your Hit Point Maximum. Once you use this benefit, you can’t use it again until you finish a Long Rest. In addition, you succeed on every Death Saving Throw that isn’t a roll of 1.

So, this is amazing. a bonus action to give yourself a MASSIVE heal, and as if that isn't enough they throw in the sweetener that you basically cannot die due to failed death saves.

I know it's early days in the test cycle, but I'm a little shocked that the Epic Boons came out with such wide power disparities. Examples A+B (and, frankly, most of the current epic boons in the document) are definitely not very epic, so right now there are a few very clear winners and a bunch that are basically a waste of time.

Thoughts? And suggestions for more epic boons that are actually EPIC?
 

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payn

He'll flip ya...Flip ya for real...
I've mentioned before that I do not like this naming convention, but I'll say it again. As for the feats, yeah they seem to vary. I agree with you that example A and B dont sound like they should be level 20 feats.

This is sort of the bane of the feat idea in general. Skipping over to PF2 for a second, they added skill feats. They are like the examples at all levels. Something cool, but very situational, or something not so cool, but very useful. Folks always gravitate towards the latter because who wants to waste a precious feat on something that will rarely come up like the former? Sure, class, ancestry, and background feats are all separate piles now unlike PF1, but all categories suffer the same issue.

My fear is that these are all level 20, the least played level in the entire game, so they wont get the attention they should.
 

Blue

Ravenous Bugblatter Beast of Traal
At those levels, a single passed save is probably worth more than half your HPs, especially for the d6 per level crowd. We need to not evaluate these in the context of regular play but only in the context of 20th level play. The recovery one is likely the weakest of the three you posted. Being able to avoid all OAs is a big deal for some characters (including offensively to get through walls of meatshields to get to your target), and you DO NOT want to be grappled or restrained at 20th.
 
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