Epic Cinematic (Recruiting)

I don't know, most of my high damage builds have some swashbuckler in them. Int to damage @ 3rd level? And not 'instead' of str, but in addition to. Makes for a very nice dual-wielder. And for anybody who says that just dipping into a class doesn't tell you how powerful it is, that's all I ever do with non caster base classes *L* Multiclassing = power.

As for a feat for "choose your own" favoured multiclass, I've never heard of one, but if you're having a problem with it, I usually suggest playing Human. Not only does it solve your multiclassing problem, it also GIVES you a bonus feat.

Also, the "Only in light armour" part of Swordsage was ruled on by several different sources in different ways, very contradictory.
It specifically states in the book "So long as you wear Light Armour, are unencumbered and do not use a shield" as oppossed to the Monk's "When Unarmoured and Unencumbered and not carrying a shield". Ironically this means the Swordsage is allowed to 'carry' a shield, so long as he does not use it, whereas the monk can't even do that. ;)

As for Sequester.. OK, that brings up the old mind blank/invis question. Sequester essentially makes you immune to divinations and gives GREATER invisibility(If it doesn't break on attacks), so I'd like to know from the DM : Can a sequestered person be seen with See Invis or True sight, or are they blocked by the anti-divination part.

Also, Albedo, I wouldn't trade Deathless Frenzy for a feat if I were drunk *L*. It's worth far more than any of the feats I would replace it with. I'll think on something else.
 

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Blindsense and sight would still work on Sequester, I'd think...though there's ways around that too.

*hijack*Final Fantasy, Jemal. :)*/hijack*
 

Jemal said:
Also, the "Only in light armour" part of Swordsage was ruled on by several different sources in different ways, very contradictory.
It specifically states in the book "So long as you wear Light Armour, are unencumbered and do not use a shield" as oppossed to the Monk's "When Unarmoured and Unencumbered and not carrying a shield". Ironically this means the Swordsage is allowed to 'carry' a shield, so long as he does not use it, whereas the monk can't even do that. ;)

Fair enough. Since I have found the gnomish twist armor I can make it work with light armor instead of the bracers, I just need to push around some gold. This will allay any concerns with regard to ruling. And I'll just dump the belt altogether, allaying any problems with that item as well.

I was a little concerned that there was no armor special ability that allows full dex, until I found the twistcloth armor.

I could switch to human as you suggest, but I'd rather bring old Yens back from the dead. And by dead, I am referring to the fact that I haven't updated my story hour in a while. In game he was very much alive and kicking a year ago.


Albedo: I would like to change my "special" to be: Favored Class Swashbuckler.

Thanks.
 
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Mew. What book is twistcloth in again? or maybe you could sneak the stats up here? :)

I could use it too...the light armor thing affects Tatterdemalion too...
 

Its basically padded armor i.e. +1 AC, but 150 gp rather than whatever padded is, and has no maximum dexterity limit to armor class. Requires and exotic armor proficiency feat to use.

Races of Stone p158, i.e. the same book that the Feral and Golliath come from. There were lots of exotic armors in there if I recall, most were of the heavy variety. Some shields too.

It also said something about it adding the bonus to touch AC, which I didn't quite understand, I will need to scrutinize the text later when I get home.

You may be interested in "thistledown" from Races of the Wild. It has a max dex of +10 but requires no feat.
 
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Alrighty, since alot of people asked what it is I'll bring it up again in case anybody hasn't had it picked yet. The specials came up with the conversation about the Half Oger issue, and works as follows. Essentially I can mod a single rule or aspect of your character to make it fit more of what you wanted it to be. So far I have been doing mostly work with adding favored classes, but a few of you have gone with something a little different.

In game you guys can use Jemal as a base reference, but honestly even if you don't understand it quite yet give posting a go so I can give you pointers on what needs work. You won't learn if you won't try right? Just try to think of yourselves as another character watching and see if that helps.
 

Having us come up with the choices for the world name, and then having us vote on them doesn't make sense. You choose from our sugestions. If you had presented us with a list of possibles then we could choose. Otherwise we'll have a "brethren court" moment where everyone just votes for themselves. :) Getting into the pirate theme are we? Yay!
 

Vertexx69 said:
Having us come up with the choices for the world name, and then having us vote on them doesn't make sense. You choose from our sugestions. If you had presented us with a list of possibles then we could choose. Otherwise we'll have a "brethren court" moment where everyone just votes for themselves. :) Getting into the pirate theme are we? Yay!

You'd think so, but you are forgetting one thing. I didn't submit the name and I have the swing vote. Honestly, I'm trying to see if any name just grabs people and see whats more popular rather than just choosing one myself. And if we end up with a tie, then I'll decide.
 


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