[EPIC] Out of Character II (No more slots!)

Sulli and I have been discussing making our characters into brothers, so if he decides to go that way, there'll be one pair. (Fairly complimentary, too...)
 

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Small Notes:

Janos, just a note, since I asked Creamsteak myself, maximum of 2 metamagic rods are allowed, and maximization is not allowed.

My character is almost finished, I should have him up by tomorrow methinks.
 

Leopold, you might want to get the Use Magic Device skill if you want to use those scrolls you bought.

Also, that Improved sneak attack feat is far superior to the Epic version. Changing the die to a d8 adds about another point per die of sneak attack, so that's at least 8. The Epic feat just adds another die for about 3.5 points per sneak attack. Your version from Mercenaries and (Traps and Treachery), IIRC, is twice as good right now and becomes even better as you get more sneak attack dice.

You can dowload the FAQs from this page:

http://www.wizards.com/dnd/article.asp?x=dnd/er/er20021018a
 


Sollir Furryfoot said:
Edit-Erm, character in rogue's gallery changed to a question...

Err, I hope Ha Nagas aren't allowed. But heh, maybe then I could make a Paragon monk. If a mind flayer is ECL +10, and a paragon mind flayer is ECL +26, then maybe a 30 point buy redguard Paragon monk 7 would work. Of course, I tend to think that some of the Epic ECL adjustments are broken. Just look at the Leshay. They have 2 +15 equivalent swords - each one is worth most of the alotment for a level 33 character and the Leshay would have that amount as well.
 

It's my understanding from the character creation rules cs layed out that we can't have a creature with an ECL of more than +6. I could be wrong though.
 


Velenne said:
It's my understanding from the character creation rules cs layed out that we can't have a creature with an ECL of more than +6. I could be wrong though.
I don't want to see ECLs with a total greater than +12. +12 is pretty high, but I prefer epic levels to be epic levels, not epic creatures.
 

Victim said:
I think my character is ready to go. I messed up on some of the Redguard abilites, but that should be fixed. Mundane equipment has been added. Languages have been added.

I thought I had costs for all my items. Just after the item name, I state the price in thousands of gold piece.

Piercing the Veil 93 (True Seeing 75, +15 Sense Motive* 9, +15 Spot* 9) Not an item, but a magical ability. However, wearing a magical goggles or similar eye slot items interferes with ability.

This costs 93 000 gp. The True Seeing portion costs 75 thousand, and skills cost 9 thousand each.

All my abilities should be listed, with a short explaination for some of them. I suppose I could post the bonus breakdown for my attacks.

A ring of 9 lives has 9 charges. It will automatically cast Heal on the character when he falls below zero HP, and a charge can be spent to change a failed save into a successful one. The default price is 70 thousand. If you rule that the Heal effect occurs fast enough to prevent death from going below -10, then the item is very underpriced.

Without extensive information gathering and transit abilities, I figured I that Jaren would use the main entrance. Therefore, he'd quickly catch up to Rearden.
I'll look into it when I've got time, I'm a bit busy right now.

2nd feat @ first level: Sollir was right, it was a leftover from my lich days .

Ring of Nine Lives is from MoF, need an OK on it. Basically, when you have less then 0 HP, it casts Heal on you, and it automatically saves vs. Death Effects and Negative Levels. When I'm home, I'll type the correct description.

The Fox Cunning is there for the DCs, the Headband is there for extra spells.
Well, I'll let it heal you after you go below 0, but not below -10, and as sollir pointed out, I put a limit on metamagic rods (they are from a splat, and therefor are an item that I'm not allowing by default, as posted in the RG).

SR 44 on level 20 ain't bad, not bad at all
I think it's supposed to be 11+10 Forsaker+Character Level, for 41, not 44.

Btw does it do something for a drow ECL if they didn't have their spelllike abilities?
No. That doesn't seem fun at all.

Also, that Improved sneak attack feat is far superior to the Epic version. Changing the die to a d8 adds about another point per die of sneak attack, so that's at least 8. The Epic feat just adds another die for about 3.5 points per sneak attack. Your version from Mercenaries and (Traps and Treachery), IIRC, is twice as good right now and becomes even better as you get more sneak attack dice.
Yeah, it is. I never quite liked that, but I'm 'ok' with it, as it's not that big of a deal.
 

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