Creamsteak
Explorer
I'll check the RG tomorrow, I have homework, and need some sleep.
How To Calculate ECL
To find the Equivalent Character Level (ECL) for a race, use the following system. Begin by recording the modifiers for the abilities below.
Size: +1 per size category greater than medium or smaller than small.
Hit Dice: Treat 1 HD creature as 0 HD ones, as this takes only creature HD into account. (Note that a creature's minimum ECL is its number of Hit Dice.)
* +0.4 /HD for Constructs, Oozes, Plants and Vermin
* +0.5 /HD for Abberations, Animals, Beasts, Elementals, Fey, Giants, Humanoids and Undead
* +0.6 /HD for Magical Beasts, Monstrous Humanoids and Shapechangers
* +0.8 /HD for Dragons and Outsiders.
Speed: Greater speed than warranted by size +0.2 per 50% of base land speed (minimum +0.2 if greater, round down). Lower speed gives a negative level modifier (minimum –0.2 if smaller, round down). More than one mode of movement (swim, burrow, etc.) over 10 ft. adds another +0.2. Flight adds another +0.5.
AC: Natural armor or deflection bonus to AC +0.2 per +1.
Attacks: More attacks than usual due to extra arms, heads etc. +0.2. (Add in only once.)
Reach: Greater or smaller reach than usual for the size category +/-0.5. If reach differs more than one category (i.e. a huge creature with the reach of a medium sized creature) that’s another +/-0.2.
Special powers
[Abilities, like SR, that scale with level should be rated one category higher than their base value would indicate. Minor to medium, medium to major. Major powers remain major. Things you can’t seem to fit in this system can often be taken to be minor powers. For example the availability of psionic feats to a psionic creature would be counted as a +0.2]
Major powers: +1, examples include:
* Regeneration 3 (or greater)
* Spell Resistance (SR) 15 (or greater)
* Damage Reduction (DR) 10/x (or greater) or x/+2 (or greater)
* Multiple resistances of which at least one is 15 (or greater)
* Immunities to more than 1 energy type (includes Undead and Constructs)
* Breath weapon that increases with level
* Baatezu Qualities
* Tanar'ri Qualities
Medium powers: +0.5, examples include:
* Regeneration 2 (or lower)
* SR 14 (or lower)
* DR 9/+1 (or lower in one or both traits)
* Natural cunning, Multiple resistances 15 (or lower)
* Immunity for 1 energy type (or single resistance 15+)
* Breath weapon
* Energy drain
* Fast healing
* Fear (DC 15 or greater)
* Poison (DC 15 or greater)
* Incorporeal
* General combat modifier (against all enemies, per +5 bonus)
Minor powers: +0.2, examples include:
* Single energy resistance of 15 or less
* Immunities to a handful of spells
* Fear (DC 14 or less), Poison (DC 14 or less)
* Blindsight
* Saving throw bonuses (saving throw bonuses for particular effects count for half)
* Special combat modifiers (per +5 bonus)
* Bonus feats (per 5 feats), Improved grab, Swallow whole, Trample, Scent, Turn resistance, Stonecunning, Charge
Spell-like abilities
(Of all abilities on the list, this requires special judgement; if very powerful, add as much as 1 point.)
Major powers, +1
* Any spell level over 4th, once or more per day
* 10 spells/day
* more than 3 spells at will
Medium Powers, +.5
* At least one spell level 2 or 3.
* 3-9 spells per day
* Any spell over 1st level at will
Minor Powers, +.2
* Anything else
* Any 0th level powers not included in a "package" of spells above.
Equivalence to casting spells/using psionic powers as a class:
* +.5 per level as cleric, bard, or druid
* +1 per level as sorcerer, wizard, or psion
Special weaknesses
Major weaknesses: -1, examples include:
* Unability to exist in sunlight
* Cannot use equipment
Medium weaknesses: -0.5, examples include:
* Can be turned
* Double damage from energy type
* Take moderate damage in sunlight
* Can hardly use any equipment (usually these creatures can still use adapted items like barding or special miscellaneous equipment; this weakness does not apply to incoporeal creatures, as these can use ethereal equipment)
* No hands
Minor weaknesses: -0.2, examples include:
* Light sensitivity
* Normal vision
* Hard to get armor due to body form
* Cannot be raised from the dead
Ability modifiers
Calculate the average ability modifiers for each ability score, subtract 10 if the score is even, subtract 11 if the score is odd. (e.g. a score of 7 is 7 - 11 = -4, a score of 20 is 20 - 10 = +10.)
Total all the STR, DEX, and CON ability modifiers. Add + .1 x total modifiers.
Total all the INT, WIS, and CHA ability modifiers. Add +..05 x total modifiers.
Note that if the totals are negative, this lowers the total ECL rating.
If the STR is greater than or equal to 20, add an addition +0.2.
See page 23 in the DMG, tables 2-5 and 2-6, concerning ability score penalties.
Skills
Some races (such as the Kobold) have bonuses to skills because of race, explicitly listed at the end of the MM entry. Provisional modifiers count only for half.
Add +.05 per bonus skill rank.
Special Note: You need to adjust the base skill modifiers for the race into skill ranks before giving them to characters, because the character's ability scores will likely NOT be average. The maximum a race can have is the number of hit dice plus three.
Final ECL
Add all modifiers together. Round down.
If you get a ECL of 1 for a creature with 1 HD, recalculate using the HD modifier for one HD.
Now that you can play ECL 26 characters, is it possible to swap Class Levels for Point Buy Points? I.e. I take 24 PB and become a 24th level character?
Victim said:Leopold, you might want to get the Use Magic Device skill if you want to use those scrolls you bought.
Also, that Improved sneak attack feat is far superior to the Epic version. Changing the die to a d8 adds about another point per die of sneak attack, so that's at least 8. The Epic feat just adds another die for about 3.5 points per sneak attack. Your version from Mercenaries and (Traps and Treachery), IIRC, is twice as good right now and becomes even better as you get more sneak attack dice.
You can dowload the FAQs from this page:
http://www.wizards.com/dnd/article.asp?x=dnd/er/er20021018a