[EPIC] Out of Character II (No more slots!)


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Ok CS I need your approval on a few things:

Feats: (CAPS names are from Netbook of feats)

1. IMPROVED DODGE [General: Defense]
COPYRIGHT 2001, Carl Cramér
Your Dodge feat bonus applies against all attackers.
Prerequisite: Dex 13+, Dodge
Benefit: The dodge bonus to Armor Class that you receive from the Dodge feat now applies against all attacks, not only those of one specific opponent.


2. IMPROVED FEINT [General]
COPYRIGHT 2001, Carl Cramér
You can feint readily in melee.
Prerequisite: Bluff skill
Benefit: You can now feint in combat as a movement-equivalent action rather than a standard action. You still use the bluff skill to feint and the target must be in your threatened zone. If you use this option, you must expose yourself in order to make such a quick feint, trigger attacks of opportunity if your bluff roll fails.
Notes: This is mainly a benefit to rogues, who can sneak attack a target that has been feinted. The risk of an opportunity attack makes this about as dangerous as tumbling.standard action and get an attack in.

3. Improved Sneak attack (AEG: Mercenaries): I up my sneak attack damage by one die (d6 to d8)

4. Quicker than the eye (WOTC: Song and Silence)

5.QUICKSILVER [General: Defense]
COPYRIGHT 2001, Eric D. Harry
You are truly adept at dodging blows and avoiding damage in combat.
Prerequisite: Dex 13+, Dodge, Base attack bonus +3 or higher
Benefit: Increase the dodge bonus provided to your Armor Class by your Dodge feat to +2. This supercedes (does not stack with) the Dodge feat. You can also apply this +2 bonus as a dodge bonus to Reflex saves against your chosen opponent. Any condition that makes you loose your dexterity bonus to Armor Class also makes you loose any dodge bonuses to your Armor Class or Reflex saves.
Special: This feat stacks with the Improved Dodge feat (also in this netbook), allowing you to apply the +2 dodge bonus to AC and Reflex saves granted by the Quicksilver feat against all opponents.

6. Dash (WOTC-Song and Silence): I move farther in light or no armor.

7. WHIRLWIND DEFENSE [General: Defense]
COPYRIGHT 2001, Eric D. Harry
You are adept at defending yourself against multiple opponents.
Prerequisite: Dex 13+, Dodge, Mobility, Spring Attack, Base attack bonus +4 or higher
Benefit: When flanked in melee combat, your opponents lose their flanking bonus to attack rolls and can only make sneak attacks against you if their character level is higher than yours.
Normal: Attackers in flanking position gain a +2 bonus on attack rolls and can make sneak attacks against you.
Balance: 4.15 (Purp 4.25, Pow 4.00, Port 4.50, Comp 4.00, Rule 4.00)


Basic PC concept: Invis all the time, move fast and undected, spring attack, kill, move away and remain invis. Move in fast, kill, move out fast, remain QUIET! Your all purpose halfling stealth master.
 

Taking a look at the Rogue's Gallery, one correction:

Sulli:
Wand of Maximized Delayed Blast Fireball(50 charges, 120 damage)(90,000)

This item (to my knowledge) is a bit off.
-Wands can hold a spell of no higher level than 4th, Delayed Blast Fireball is 7th
-A maximized delayed blast fireball is a 10th level spell... -Following the DMG rules, a wand like this, if it could be created (I really haven't gone into epic item creation myself), would be 20 (caster level to get it to 20d6 and then 120 when maximized) x 10 (spell level) x 750 =150,000 gold.
 
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Actually, items requiring Epic things, like improved spell capacity for the level 10 spell, cost 10 times as much. So that would be 1. million GP. I'd let you have it at that price, even if high level spells go in staves and not wands. :) Similarly, a wand of Quickened Haste is too high level to go into a wand.

Also, don't Archmages need Skill Focus: Spellcraft?
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Upon review of my sheet, I am currently using the following splatbook item abilities without explicit approval.

Ki straps: +5 DC for stunning attacks, 5 000 GP; part of Gloves of Stunning Speed.

Sandals of the Tiger's Leap: can do double damage on a charge attack, requires 5 ranks of jump or tumble to use, 3500 GP; part of Sandals fo the Tiger's Pounce

There was some talk of barring the Teleport subschool and resurrection magic. Jaren has Dimension Door and Resurrection as 1/day spell like abilities.

Other than the above, I should be ready to go.
 

Victim said:
Legacy of Eldritch is a 9th level in which the caster (who must be willing) sacrifices himself to add a sorcerer level to one of his younger relatives.
The spells fine. You can sacrifice your character with this spell to give a younger relative a level in sorcerer. That seems creative and interesting, but you can't have the spell cast by someone else to add more levels to yourself or anything like that. And, the level won't be 'free' as per experience and all that. Whoever gains the level is still going to have to earn the experience to gain that level if it's any level greater than 1st.
 


1. IMPROVED DODGE [General: Defense]
COPYRIGHT 2001, Carl Cramér
Your Dodge feat bonus applies against all attackers.
Prerequisite: Dex 13+, Dodge
Benefit: The dodge bonus to Armor Class that you receive from the Dodge feat now applies against all attacks, not only those of one specific opponent.

Yes.


2. IMPROVED FEINT [General]
COPYRIGHT 2001, Carl Cramér
You can feint readily in melee.
Prerequisite: Bluff skill
Benefit: You can now feint in combat as a movement-equivalent action rather than a standard action. You still use the bluff skill to feint and the target must be in your threatened zone. If you use this option, you must expose yourself in order to make such a quick feint, trigger attacks of opportunity if your bluff roll fails.
Notes: This is mainly a benefit to rogues, who can sneak attack a target that has been feinted. The risk of an opportunity attack makes this about as dangerous as tumbling.standard action and get an attack in.
Yes.

3. Improved Sneak attack (AEG: Mercenaries): I up my sneak attack damage by one die (d6 to d8)
Yes.

4. Quicker than the eye (WOTC: Song and Silence)
Yes.
5.QUICKSILVER [General: Defense]
COPYRIGHT 2001, Eric D. Harry
You are truly adept at dodging blows and avoiding damage in combat.
Prerequisite: Dex 13+, Dodge, Base attack bonus +3 or higher
Benefit: Increase the dodge bonus provided to your Armor Class by your Dodge feat to +2. This supercedes (does not stack with) the Dodge feat. You can also apply this +2 bonus as a dodge bonus to Reflex saves against your chosen opponent. Any condition that makes you loose your dexterity bonus to Armor Class also makes you loose any dodge bonuses to your Armor Class or Reflex saves.
Special: This feat stacks with the Improved Dodge feat (also in this netbook), allowing you to apply the +2 dodge bonus to AC and Reflex saves granted by the Quicksilver feat against all opponents.
Hrm... it's awkward, but I'll accept it.

6. Dash (WOTC-Song and Silence): I move farther in light or no armor.
Yes.

7. WHIRLWIND DEFENSE [General: Defense]
COPYRIGHT 2001, Eric D. Harry
You are adept at defending yourself against multiple opponents.
Prerequisite: Dex 13+, Dodge, Mobility, Spring Attack, Base attack bonus +4 or higher
Benefit: When flanked in melee combat, your opponents lose their flanking bonus to attack rolls and can only make sneak attacks against you if their character level is higher than yours.
Normal: Attackers in flanking position gain a +2 bonus on attack rolls and can make sneak attacks against you.
Balance: 4.15 (Purp 4.25, Pow 4.00, Port 4.50, Comp 4.00, Rule 4.00)
No.

Basic PC concept: Invis all the time, move fast and undected, spring attack, kill, move away and remain invis. Move in fast, kill, move out fast, remain QUIET! Your all purpose halfling stealth master.
 

Sulli said:
Sorry i had a friend make that wand up for me. do you think CS would know if that is right or wrong??.
I'm against wands having the ability to cast spells higher than 4th level and all that, but I'm fine if you pay for the item as if it was a staff (if the power was 9th level or lower) or as an Epic Item, which costs 10 times as much.
 

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