1. IMPROVED DODGE [General: Defense]
COPYRIGHT 2001, Carl Cramér
Your Dodge feat bonus applies against all attackers.
Prerequisite: Dex 13+, Dodge
Benefit: The dodge bonus to Armor Class that you receive from the Dodge feat now applies against all attacks, not only those of one specific opponent.
Yes.
2. IMPROVED FEINT [General]
COPYRIGHT 2001, Carl Cramér
You can feint readily in melee.
Prerequisite: Bluff skill
Benefit: You can now feint in combat as a movement-equivalent action rather than a standard action. You still use the bluff skill to feint and the target must be in your threatened zone. If you use this option, you must expose yourself in order to make such a quick feint, trigger attacks of opportunity if your bluff roll fails.
Notes: This is mainly a benefit to rogues, who can sneak attack a target that has been feinted. The risk of an opportunity attack makes this about as dangerous as tumbling.standard action and get an attack in.
Yes.
3. Improved Sneak attack (AEG: Mercenaries): I up my sneak attack damage by one die (d6 to d8)
Yes.
4. Quicker than the eye (WOTC: Song and Silence)
Yes.
5.QUICKSILVER [General: Defense]
COPYRIGHT 2001, Eric D. Harry
You are truly adept at dodging blows and avoiding damage in combat.
Prerequisite: Dex 13+, Dodge, Base attack bonus +3 or higher
Benefit: Increase the dodge bonus provided to your Armor Class by your Dodge feat to +2. This supercedes (does not stack with) the Dodge feat. You can also apply this +2 bonus as a dodge bonus to Reflex saves against your chosen opponent. Any condition that makes you loose your dexterity bonus to Armor Class also makes you loose any dodge bonuses to your Armor Class or Reflex saves.
Special: This feat stacks with the Improved Dodge feat (also in this netbook), allowing you to apply the +2 dodge bonus to AC and Reflex saves granted by the Quicksilver feat against all opponents.
Hrm... it's awkward, but I'll accept it.
6. Dash (WOTC-Song and Silence): I move farther in light or no armor.
Yes.
7. WHIRLWIND DEFENSE [General: Defense]
COPYRIGHT 2001, Eric D. Harry
You are adept at defending yourself against multiple opponents.
Prerequisite: Dex 13+, Dodge, Mobility, Spring Attack, Base attack bonus +4 or higher
Benefit: When flanked in melee combat, your opponents lose their flanking bonus to attack rolls and can only make sneak attacks against you if their character level is higher than yours.
Normal: Attackers in flanking position gain a +2 bonus on attack rolls and can make sneak attacks against you.
Balance: 4.15 (Purp 4.25, Pow 4.00, Port 4.50, Comp 4.00, Rule 4.00)
No.
Basic PC concept: Invis all the time, move fast and undected, spring attack, kill, move away and remain invis. Move in fast, kill, move out fast, remain QUIET! Your all purpose halfling stealth master.