Jemal
Adventurer
Nephtys said:Not only did that cause me to lose the fight against the disciple, it also made my character directly responsible for the return of his main enemy (bar one) in the world.
HEHE, cool aint it?
On to other news - DISIPLE DEAD! CODE BLUE, ONE OF THE SEVEN IS DOWN!!
That's right, with the help of Galidor, the Baddies managed to pull together and do what the goodguys failed to do - Drop one of the seven (probably the 4th or 5th most powerful being on this plane). As such, combat has finished and it is now time for what you've all been waiting for...
[size=+5] MORE POWER[/size]
Allright, so here's how I'm doing it...
Goodguys each get 12,000 XP.
Badguys each get 13,000 XP.
Now comes the extras.
I give bonus XP for the following things : Good Roleplaying, Coolness factors of actions, and ACTING Epic, and good/cool description of events.
The thing is, though, YOU have to tell ME why you deserve extra XP(Or another Player does. Bonus if somebody else points out that you deserve XP).
As Examples :
Good Roleplaying - OK, I'm afraid I'm going to have to upgrade to "super-awesome roleplaying", b/c you all did good jobs on this front.
Coolness Factor/Epic actions - OK, I'm going to point out the three that stand out most in my mind, and let you guys figure out the rest (And remind me of any I've forgotten of).
Darimaus - As Ivellious said, "OOC Holy Crap Darimaus, I know we're epic lvl and all but still, falling of the back of a dragon while it's in flight only to land in an enemy army armed with a longbow?" 2,000 XP
Whran - "Disappearing and reappearing hundreds of feet above the combat, he dives, leading with his sword. Falling like a comet his sword shines brightly as he tries to drive it into the dark rider." 2,000 XP
Salarassa - The Fiddle Duel with Paique, and your continued attempts at Diplomacy. 1,000 XP
I'll give out the bonus XP as it comes up.
Allright, that'll be XP. Now for some other stuff.
I sometimes give out treasure, though I prefer to instead give bonuses to what you currently have in interesting In Game ways. Some of the minor powers that the Goodguys have experienced so far are examples, as are the following:
Jool - As the blood drenches you and you feel power surge through you, a couple things are happening. First, you gain a +2 bonus to strength, Secondly you may pick any single +2 or lower Enhancement ability that could go on your Greatsword and apply it (Though if you pick an elemental damage type, it must be flaming), OR increase it from a +7 to +8.
Salarassa - Keep talking to the bard.
Athear+Xialanet - Both gain 1 Dragon HD, and their Level Adjustment is reduced by 1. (Your overall Level stays the same, but you replace 1 LA with 1 HD.)
[sblock=Ijazim] The Lady will be granting you a power in the IC thread after your next post[/sblock]
Others - Sorry, nothing at the moment, but you are all onto some leads that may grant extra abilities/powers.
Also, as promised, I will be posting the Disciple's stats in the Rogue's gallery now that she has been 'defeated'.