Epic problem OOC

Nephtys said:
Not only did that cause me to lose the fight against the disciple, it also made my character directly responsible for the return of his main enemy (bar one) in the world.

HEHE, cool aint it?


On to other news - DISIPLE DEAD! CODE BLUE, ONE OF THE SEVEN IS DOWN!!

That's right, with the help of Galidor, the Baddies managed to pull together and do what the goodguys failed to do - Drop one of the seven (probably the 4th or 5th most powerful being on this plane). As such, combat has finished and it is now time for what you've all been waiting for...

[size=+5] MORE POWER[/size]

Allright, so here's how I'm doing it...
Goodguys each get 12,000 XP.
Badguys each get 13,000 XP.
Now comes the extras.
I give bonus XP for the following things : Good Roleplaying, Coolness factors of actions, and ACTING Epic, and good/cool description of events.
The thing is, though, YOU have to tell ME why you deserve extra XP(Or another Player does. Bonus if somebody else points out that you deserve XP).
As Examples :
Good Roleplaying - OK, I'm afraid I'm going to have to upgrade to "super-awesome roleplaying", b/c you all did good jobs on this front.
Coolness Factor/Epic actions - OK, I'm going to point out the three that stand out most in my mind, and let you guys figure out the rest (And remind me of any I've forgotten of).
Darimaus - As Ivellious said, "OOC Holy Crap Darimaus, I know we're epic lvl and all but still, falling of the back of a dragon while it's in flight only to land in an enemy army armed with a longbow?" 2,000 XP
Whran - "Disappearing and reappearing hundreds of feet above the combat, he dives, leading with his sword. Falling like a comet his sword shines brightly as he tries to drive it into the dark rider." 2,000 XP
Salarassa - The Fiddle Duel with Paique, and your continued attempts at Diplomacy. 1,000 XP

I'll give out the bonus XP as it comes up.

Allright, that'll be XP. Now for some other stuff.

I sometimes give out treasure, though I prefer to instead give bonuses to what you currently have in interesting In Game ways. Some of the minor powers that the Goodguys have experienced so far are examples, as are the following:
Jool - As the blood drenches you and you feel power surge through you, a couple things are happening. First, you gain a +2 bonus to strength, Secondly you may pick any single +2 or lower Enhancement ability that could go on your Greatsword and apply it (Though if you pick an elemental damage type, it must be flaming), OR increase it from a +7 to +8.
Salarassa - Keep talking to the bard.
Athear+Xialanet - Both gain 1 Dragon HD, and their Level Adjustment is reduced by 1. (Your overall Level stays the same, but you replace 1 LA with 1 HD.)
[sblock=Ijazim] The Lady will be granting you a power in the IC thread after your next post[/sblock]
Others - Sorry, nothing at the moment, but you are all onto some leads that may grant extra abilities/powers.

Also, as promised, I will be posting the Disciple's stats in the Rogue's gallery now that she has been 'defeated'.
 

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If you're talking bout XP, then remember - You need to tell me why you deserve more.

If you're talking bout gear/power - No, nothing yet, though I do have something specific in mind for each of you.

Until then, loot the Disciple.
 

Jemal said:
I sometimes give out treasure, though I prefer to instead give bonuses to what you currently have in interesting In Game ways. Some of the minor powers that the Goodguys have experienced so far are examples, as are the following:
Jool - As the blood drenches you and you feel power surge through you, a couple things are happening. First, you gain a +2 bonus to strength, Secondly you may pick any single +2 or lower Enhancement ability that could go on your Greatsword and apply it (Though if you pick an elemental damage type, it must be flaming), OR increase it from a +7 to +8.

Jool has been updated with +2 to Strength and her greatsword has increased from +7 to +8.
 


Not neccesarily true (Though since they were very similar characters, it does stand to reason that the Disciple's gear would be useful to Jool)...
Here's the lootables:

+5 Mithril Lightened Full Plate of Heavy Fortification(+13ac, max dex + 5, Light, Immune to crits/sneak)
Ring of Universal Elemental Resistance *Works only for Half-Dragons*
Ring of Righteous Might *When Raging*
Amulet of Defense (+5 Deflection, +5 Natural Armour)
Strongarm Bracers
Boots of Swiftness

Strongarm Bracers are from Magic Item Compendium, they allow you to wield weapons as though you were 1 size category larger.

the Armour is usable by anyone who would benefit from +13 AC, +5 max dex Light Armour (With the additional benefit of being Heavy Fort).
The Rings are only usable by Jool, but then she'd have to give up 2 of her OWN rings (Each of which give a different elemental immunity)
The Amulet could be of benefit to anybody.
Boots of Swiftness are a must have for any character.

Alternately, Salarassa could pawn them back through his merchant-y organization...
Though that would require planeshifting to the observatory, then going from there to whatever plane he needed, exchanging the gear for gold/other items, heading back to the observatory, and then back through the (probably by now heavily guarded) portal, to end up once again in the Bowl.
 



Jemal said:
HEHE, cool aint it?

Cool enough for some extra XPs? ;)

And it's got to be worth something that he fought her alone for all those rounds when she's 11 levels above him, just the sheer reckless arrogance of attacking something like that all alone...

And, I think I put some cool and epic lines somewhere in that huge pile of all that other rubbish I wrote ;). I tried to role-play the hell out of my mentally unstable character (but unfortunately it's mostly in sblocks so the other player's haven't read it), I suppose I could dig up some decent examples if you want.

--

How many XPs are required for level 31?
 
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